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Everything posted by johnny
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This is what I typically use - showing difference between straps and bolt HDs. I use a chart that the H.? correspond to for specifics and then references a detail showing framing for that type. I personally try to keep specific notes down to a min on my plans, since plans end up easier to read IMO, and it lessens textual based errors.
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There almost needs to be a "work-around" section on the forums to search for specific issues like this. I ran into a similar issue the other day, and if you dont know the secret handshake to get CA to perform you can end up stuck often.
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Scott - you are the expert in this typically, but the version with the "extra lines" appears to be the shadow render for that texture/material. Its as if the pattern and texture are trying to be rendered...and they dont sync up. You can also see the variation in the shingle colors etc.
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thanks for the video!!...that is helpful.
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Yep - worked perfect. I guess the connection of roof faces determines those edge types. Thanks.
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Thanks for the comments - and the recommend on how to do the parapet walls. What about the fact I won't have a "ridge" and my perimeter will be all leading edges of the roof?
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I am working through my project - slowly. Anyway, I was looking for advice on the roof. A modern house with a "flat" roof that will have some edging details. Is there any reason I would want to fuss with the roof planes, or am I fine using poly tools to create the roof shapes? My plan was to model the roof with shapes and skip the roof tools. Part of the issue is I am still designing through this plan in my mind, so messing with roof tools seems like it will be a lot of trial and error to get what I want. Thanks for any advice.
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So you know, I tried finding this information on my own, but couldn't see in the Chief help section a topic dealing with this tool. I did a search in the knowledge base and nothing but forum post that had limited information.
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Thanks I will try this right now. (added) It worked perfectly as you said. Thank you.
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Here is how simple the operation is in Vectorworks. <iframe width="480" height="360" src="https://www.youtube.com/embed/OAeAoB4MUh0?rel=0" frameborder="0" allowfullscreen></iframe>
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I'm not a fan of wasting an hour trying to simply rotate a poly solid to an existing angle I have for a wall. Every time I used the "make parallel" tool it only changes one of the line segments to the correct angle. I've done a search on "make parallel tool" in the forums, and apparently Im the only one that can't get this tool to work correctly. Here is a screen of what I want to do - rotate the poly to match the rotation of the line. Sometimes I get this error messages: Other times I get this to happen: Other times I get this: None of which I want, and I find it sad when an application can do multiple things using the same command and none of which is what the user wants. As much as I love the "auto tool" approach, I would have been long done if CA had a proper protractor and rotation tool other apps have.
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Thank you - I saw that in your file. My drawing is a work in progress...so its not close to what I have in my head, and I am experimenting along the way.
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sorry I dont fully understand (btw, thanks for your time). "not to default height on wall"? That room is supposed to be 13'-6", which is different than the rest of the home.
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Yep - it tries to connect all my walls inside so that layer becomes glass and you see to the ply.
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So I found out (kinda) what the issue is. Since I made the wall glass and connected it to a wall with Sheetrock, when the application automatically balloons the walls the material bends. Interesting... I dont know how to get around this... This is what I get for thinking I could do something in CA that needs a ton of work-arounds. The application is trying to think for me - and it takes me more time screwing around with tricking it to do what i want than if I were to model this in Sketchup using shapes.
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Thanks - I'll check that out.
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Thanks! I did a search on Joe Carrick and Curtain Wall and only this thread came up. Do you have advice on key words from that thread?
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Here is the plan... second_version_cro1.zip
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So I am working on this - and I did a bit different route making my walls glass and adding the columns/girts/beams over top. However, I ran into an issue where my glass wall displays fine from the exterior, but when i move inside it show Sheetrock. Why is that?...and how can I fix? Thanks
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I'm working on a modern house design for a client - using CA. Im trying to model out a "wall" that consists mostly of columns (steel), girts, headers, and windows wrapped in a wood clad. In Vectorworks i can simply place "window wall" between the columns/girts/headers without a "wall container". Below is an example of the type of window/wall I am trying to model. In CA I need a wall to inset a window, so I was thinking about using a 2x4 (rough framing only) between the columns and then set my windows in those. Following that I would use the wall material region to manually place my cladding (interior and exterior). Does this sound like the best method to use? Thanks!
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Need Architect to collaborate on projects with me in Northern CA
johnny replied to bmozayeny's topic in Seeking Services
I've tried to use CA this way, and even though it is soooo very close, CA can't handle ADA transitions for driveway aprons and/or sidewalk ramps. This is unless someone has found a work-around. -
Thanks guys - that got me 1/2 there - lol .....its still not letting me bring that window closer to the edge. I am now 3 5/8" away. I even have my min. separation set to 0. I am having to do this since I have a modern design with a "window wall" - but I need to place the windows in something even though the windows will align frame-to-frame.
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I think you are right Graeme as I made a new file and tried the same thing and there is some sort of restriction. However, I have gone through the dbx for windows and can't see anything that pertains to this. Im going to end up running into this issue a lot on this project since I have windows that come to edges throughout. Its things like this that end up stopping my workflow a lot in CA. Thanks for any help.
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I am having an issue with a window that refuses to move in a wall segment - and I have no idea why. I've looked thru the properties and can't find anything to suggest a restriction on its movement. Here is a pic of what I see - I am trying to move it "down" while remaining on the wall type shown in black.
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I realize when you move an object that "bumps" up against another objects you can press ctr key to freely move regardless of the previous bump restriction. However, is there another key you can hold to keep that object along a x/y axis? Meaning, I want the freedom to move an object through another object, but id like to keep the object I am moving fixed to X or Z. The Ctr key frees the object completely.