Joe_Carrick

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Posts posted by Joe_Carrick

  1. 4 minutes ago, 5Design said:

    My goal is to be able to supply the material takeoffs with my designs for builders / contractors.  I have been manually adjusting framing for the structural plans, but unless there has been great progress made in v14 with material reporting, it's just a headache.

     

    Thanks!

     

    Do you really want the liability of a possible miscalculation?

     

    The material list is only as accurate as the model so you must be very precise in what you show.  If I was a builder or contractor I might use the material list - but as an Architect (or even as a general contractor) I let subs & suppliers do their own takeoffs.

  2. 30 minutes ago, WoodlandDesign said:

    Disappointing the program isn't more flexible especially on a popular item like a shutter.

    For some things you just have to do a little bit more work.  btw, shutters are popular in some locations and not in others.

  3. There's no trick.  Symbols are not the same as Chief's native objects.  Essentially the native objects are controlled by the software while the symbols are basically fixed geometry.  The symbols can be modified as to size and materials but otherwise are limited to their basic shape.

  4. I've been working on a macro to return a "Floor Name" based on Chief's Floor Levels.  The macro automatically names:

    • floor level 0  as "Foundation"
    • any Basement as "1st Basement Floor", "2nd Basement Floor", etc.  depending on the number of Basements
    • all above floor levels as "1st Floor","2nd Floor", "3rd Floor", etc.
    • attic level as "Attic

    A building with 0 basements and 2 additional floors (level 0,1,2) will have Floors named:

    • Foundation  level 0
    • 1st Floor  level 1
    • 2nd Floor  level 2
    • Attic  

    A building with 1 basements and 2 additional floors (level 0,1,2,3) will have Floors named:

    • Foundation  level 0
    • 1st Basement Floor  level 1
    • 1st Floor  level 2
    • 2nd Floor  level 3
    • Attic  

    A building with 2 basements and 2 additional floors (level 0,1,2,3,4) will have Floors named:

    • Foundation  level 0
    • 2nd Basement Floor  level 1
    • 1st Basement Floor  level 2
    • 1st Floor  level 3
    • 2nd Floor  level 4
    • Attic  

     

    I think this is going to make Floor Plan Naming much easier. :D:wub:

  5. 9 hours ago, HumbleChief said:

    I just noticed one of the articles was dated Jan 23rd and suggested X15 will be introduced during this year's KBIS which starts today Jan 31 through Feb 2nd. So I'm guessing that if the new features in X15 will be introduced there that those new features might also be introduced to its users as well?  

    No, the article indicates that the release will be this spring.  It's only being demonstrated at KBIS this week.

  6. For stairs, the area is the actual surface area.  Under stairs usable space is also included.  

    Assuming a 1 story stair the "open below" area isn't counted because there's no floor.  If it's a 2 story stair then you have to count the 2nd floor stair but not the "open below" of the 3rd floor.

    Note that the "Open Below" area may not be the same as the stair area.

     

  7. 3D Symbols can only be edited within the Symbol dbx (little chair) and the things you can do there are limited.  

    You can use the "Delete Surface Tool" in a 3D Perspective View (nothing else in the plan) to get rid of some things you don't want.  But then you need to create a new Symbol from what you modified.

     

    Symbols are not the same as the CAD Block.  That's just the plan view representation of the 3D Symbol.  You can modify the CAD Block but you need to assign the modified CAD Block to the Symbol.  It's then still the Symbol that you need to place in the model, not the 2D CAD Block which wiil be placed in the model along with the Symbol.

     

    Study the Symbol dbx - and the "Create Symbol" tool in Chief to learn the ins and outs of Symbols.  I don't know if there are any good videos but you might try looking for them on Chief's Website.

    • Like 1
  8. OK, Try this.

    1. Make an opening in the brick wall (no frame, no casings)
    2. Make the 4" thick wall about 12 " inside the room and mark it "No Room Definition"
    3. Place your door in that wall. 
    4. You might want to adjust the wall to the width and height of the Brick Wall Opening.
    5. Move the 4" thick wall to be flush with the inside of the Brick Wall.

    There are other methods but this will work fine.