Greg_NY61

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Posts posted by Greg_NY61

  1. Was making something something today for a metal fabricator and it looked like a set of legs with a few modifications made to it, so I put a table top on top of it and it came out a nice coffee table, so I figured I share with you guys. This is the picture and enclosed is the DXF file of the model. If anyone needs it in a different format, let me know.

     

    Enjoy

    post-4069-0-17298700-1423835137_thumb.jpg

    Coffee Table.zip

  2. Usually that would be because there isn't a Pattern set for the Material Definition.  Open each of those materials and check both the Texture and the Pattern settings. 

     

    I think you'll then  understand.

    Thank you Joe!

     

    Yes, I had to go in into the pattern folder and select stone pattern and adjust the scale, in addition there is a drop down option with different stone patterns, you also have to select that one to get the shape of the material more or less.

    post-4069-0-23972400-1423790675_thumb.jpg

  3. Joe,

     

    This a bit off the topic so to speak... I noticed that some materials like stone or brick don't have a pattern attached to them, they show up in a regular camera view, but they will not show up in elevation veiw. Here is a few images of 2 different stone materials applied.

     

    My question is... Is there a way to create that pattern and modify the material so the pattern is available for that material in the elevation view?

     

     

    post-4069-0-97518200-1423782682_thumb.jpg

    post-4069-0-90168100-1423782694_thumb.jpg

    post-4069-0-76125800-1423782709_thumb.jpg

    post-4069-0-83246700-1423782718_thumb.jpg

  4. Industry standard you should set your rough opening to be 2"  (50.8mm) on your framing in dbx you have 10 mm which is not enough and if you include this into your plan details and a framer will follow the rough opening sizes as indicated on the plan, the guys who install doors they will have problems. 

  5. No matter what it is or how well you know something, everyday you learn something new. There is allot of guys here with lots of experience and knowledge and I learn something new here everyday and even if I already knew something, before you know there is another trick to do it better.

     

    With that said, I don't have much experience with lots of tricks, but I can hold my own on pretty much anything I need to do, and I appreciate everyone time and knowledge most of you dedicate to come in here to share and teach others.

     

    Thank you everyone!

     

    Take care and keep warm

    • Upvote 1
  6.  Yeah,  that is what I thought.   The point being,  the tread and the tread base are two different items. I  would prefer them to be one in the same.  One is not dependent on the other.  Not a big deal,  merely a comment.

    Sure, they can be made from the same... as a matter a fact I made both from p-solid, then I was messing around with the molding...so I changed the tread to be a counter and its already has the molding feature in dbx, so the nosing can be easily changed to a different profile with a few clicks and control which edge the molding is needed... With p-solid its more of a pain in the a$$ IMO.

  7. Why make the tread out of a countertop?  Let's think about this.  If you look at Greg's picture,  we can see a black base for the tread with a wood top.  What is the black?  Is that the countertop?  No..

     

     

     

    So Greg,  I get the fact that the countertop is a wood grain material,  but what is the black?

    The black is p-solid, basically its there to reduce the riser opening height to meet the code , I used counter top for the tread because its easier to put edge molding on selected edges and you can basically manipulate in any way as you would p-solid.

  8. I agree Joe, Heli-coil solid would be a good addition.

    I tried to make the stairs they way you explained, and they came out really nice. I made the treads using counter top, curved the edges and put edge molding on visible sides. Tried to do the railing the way you explained and I can't make that happen, but will work on it some more.

    Instead I dropped the model into Sketchup and I have curve maker plugin in there with Helix tool so I used that to make a railing and scaled to the stair model and imported to CA as a railing symbol.

    Here is the outcome.

    Thanks for the tip and your time, its a real nice way to make a custom circular stair.

    post-4069-0-76805600-1422908910_thumb.jpg

  9. After you use edit object parts tools and do your editing... Select all poly lines and un-checked  edit object parts... select again all the poly lines and click extend objects button at the bottom and that should connect them all again...