VisualDandD

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Everything posted by VisualDandD

  1. That is super kind. I keep saying that I dont 'render', but I find myself dabbling in it from time to time. I do try to search out better textures and have saved a few. Most often, I will use chief's and then make normal maps to bring into TM and have them look better. Of all the things bricks and shingles are the 2 toughest for sure!
  2. Thank you! I will load it and try it out!!!! Brick is always the toughest to get good looking ones for sure. Thank you again!
  3. Some to add. The client is a porsche guy so I threw in some fun stuff. It is hard not to get carried away. After you do a nice model, the image generating is just as fun! .
  4. I do this all the time. Chief can be a little finiky, but I have a way I do it. Not sure if it is the 'right' way, but it works for me. -I copy and paste in place the roof I want the kick out on. -I then drag one of the roofs from the bottom eve and snap to the inside of the wall. -Open the roof dbx and take note of the 'fascia height'. -Then I select the other roof plane and drag from the top down to the inside of the wall. (so now the two roof planes match and look like one roof) -then open the lower dbx and alter pitch as you desire for kickout. Whether radius or just lower pitch. -Then open lower pitch DBX and paste in the fascia ht of the upper roof plane in to the LOWER roof's ridge height. Just for removing any glitches, you can then join roof planes to clean up any small sub fractional issues. Then copy the lower kickout and paste it around the plan using point to point on baseline. I do all my roofs manually. Chiefs 'auto' tools start to fail as the design becomes complex. I might auto build a simple hip structure and then go in and start editing manually.
  5. Yes Twin Motion. I worked on pool design and tightening up details today. I did not put a ton of time on the rendering end. But I make most of my own textures and normal maps. I often start with a chief texture and make normal maps for those. I tend to experiment a little.....but I dont consider rendering 'my thing'. Just something I do to convey ideas on higher end projects. Lots of details on this. Most all done in Chief
  6. Thank you. I have further work to do of course refining. I love the way things evolve and even I am surprised at times! I'll post up some when I get a little further.
  7. Here is what I used for rendering. I ended up using the radius wall that I broke into sections. Going to save the cabinet trick though. Thank you! These are not final renderings, but they are for design concept sign off.
  8. @Alaskan_Son Has anyone submitted a request to make a CAD tool that will accomplish what this is doing? Be nice to have deform any solid along a line for example. Draw solid flat and then be able to manipulate said solid along a line. I can see this as being very useful.
  9. Lots of options. This took me 30 sec to make. It is a perforated metal. Re-scaled it and changed color to bronze. There are also mesh materials. Just resize, and color. On chief, set the screen material to a discrete material. (some type of glass that wont be used any other place). Then when you switch the material in TM only the screen porch gets changed.
  10. Michael You are crazy (in a good way) That works to get the 3d shape. I can draw 2d cad to represent the walls. I actually got it pretty close fudging it by eye with a wall and wall break tool. (which kinda shocked me) I may use this for my renderings since I want the cap to show nicer. (I did not draw cap in example below, just testing method. I have never fallen down the cabinet rabbit hole Seeing what you have done with them is insane. It seems that every time I cant figure out a good way to do something, it is solved with a cabinet! Thanks man!
  11. I played with this a little more. Was going to see if I could 'sculpt' one from Solids. First making a arc wall and then subtracting '3d solid holes out of it. I laid out wall in cad and planned on sculpting from various elev angles to correct for parallax. I took the overall length of the arc and plotted it and then was going to use it to trace my 'cut out's. Chief got nasty when I tried to use arcs on the 3d subtraction boxes. Running a 3080ti and it was bogging me down and I had to Ctrl-alt-del a few times. Then I started simple 3d shapes and as I went along, chief started to not recognize the polyline subtractions. Way too buggy for me to go further with this method.
  12. Hey all, it is not often that I am stumped, but I figured I would throw this out there. Have a curved entry wing wall which is on a perfect radius. The top of the wall slopes in opposing curves. I made it with a curved wall with radius wall tool (with the curved wall being brick on outer layers). I then broke the wall in the 3d view and manually created the top slope along the radius by eye. Wondering if there is a better way for something like this. Was trying to think how I might use molding poly lines, and solids, but I just could not see a clear path to doing it. I have it to where it is close to being acceptable, but I could still do some tweaking on it. Wondering if there is an easier way? Am I missing something? Thanks!
  13. When you are really trying to earn some points!.....
  14. I am using TwinMotion2022. I dont spend too much time in the rendering. Do most in chief and then I pull in and just make it look pretty in TM. They guy who's home it will be is a big car nut. We have bonded over cars since I am as well. I am not against brown nosing ;-) So I dropped a few easter eggs in. A 959, a 930 and a GT3RS. They fit will with the home!
  15. Thanks guys. Bump update. Bringing into focus..... It is nice when you are not asked to compromise much on the design end. You can do fun stuff. Yes, even moats and waterfalls with suspended walk ways Remember, rendering is not really my 'thing'. But I do it to capture the project feel. I do enough to translate the idea, but I dont sweat the details too crazy so dont be too critical of rendering
  16. Michael, This was kind of the route I was thinking. KISS. I have a few layer sets that show in 3d and elev that dont show up on my FP views. Seems easy enough to do with a few things. Might be too niche a thing, but be a nice feature to add to doors to control pivot point...etc. I am just excited. Kinda like graduating to the 'big' leagues. FINALLY getting to work with a client who does not care about budget. Of course everyone cares to some extent, but it is not factoring into design decisions. Normally on modern homes, I start to run into things getting deleted because of cost and that wont happen here. Will have lots of steel, built-up roofs, and tons of commercial glazing, giant glass accordian walls...etc. Fun stuff. I have done a good amount of modern, but it is always on the budget minded side. This time I get to free myself from those restrictions!
  17. @Renerabbitt I was half joking, but only half I will play around with it. I have to see what they end up picking style wise, but I was thinking of fudging with a polyline solid built up and make the 2-d work in CAD. Thank you for sharing. You have certainly fallen down the 'rabbit hole' with the work arounds using cabinets! Nice!
  18. So finally have a client really to push some bounds on a modern. We are going to spec a 6'x10' pivot door w/ center pivot. My only issue is trying to represent in Chief. I can of course do a door frame and make some solids to represent the door. But wondering if there is a better way. I was experimenting with the door dialogue, and if you do a double door, swing both ways, you can have them pivot from center of door. But that is falling short for me. Wondering how others may have solved this.... I am sure @Renerabbitt has probably done this with a cabinet at some point Any help or ideas are appreciated.
  19. Why not change at the wall definition level? It is extremally rare that I use the paint tool for a wall surface. I dont feel it is an effective nor efficient way of drawing.
  20. @Joe_Carrick Love it! You have motivated me to get back to messing with it. I got it to where it handles 90% of what I wanted, and then lost motivation. The stream deck is a great tool. I use it control my 'fancy zones' move windows around and alter setups on the fly. Launch programs and arrange desktop in a certain fashion...etc. Windows mover and resizer is a great plug in. Great to see your approach! Trust me, try making a 10-key w/ ft in and see how easy it makes drawing.
  21. Joe As I said, our approaches are different. (which is cool and neat to see how others approach). I have my goal to never take my right hand off a mouse (unless typing text). My left hand operates the steam deck (formerly used a Logitech G13 keypad) and my 3d mouse. I have gotten so busy that I have not finished my layout. I have color coded mine. I have a screen for normal floor plan drawing (which included some common edit functions that I used most) and a roof/cad (along with edits). But with the expanded capability the the stream deck over the old game pad I have, I have not fully thought out all my layouts. I need to get some clear Mindspace to see how I want to go forward with it. Very cool to see how you approached it. Yours goes into more detail than I would use in some very specific areas, but I can see how that may be useful to some depending on what you are drawing. I first stated by making tons of buttons and then approached my layout. I think the button part took me the longest! To get good images, I went through the chief manual in PDF and got as high res captures of the icons that I could. Attached are an example of some of mine. But I never got quite around to finishing! Just always fun to see others approach. I pretty much work in a vacuum and dont come around here enough. If you want anything, I would be happy to share any with you.
  22. Joe, Very cool. Neat to see the way you set your up. I did my arrangement very different from yours. But stopped on my progress. I integrated a 10-key in mine common edit commands. Makes doing things very easy. And I can 'flip' to the 10key (with ft and inch something normal 10 keys dont have) page easily while drawing. I took all the chief icons and brought them into photoshop and used some shaders to make the keys have depth. Here are just a few pages for ideas, but obviously our work flows are very different.
  23. @Renerabbitt, @Alaskan_Son, @solver Been away a while. Nice to come back and see you guys still thinking outside the box! Things might be giving me some breathing room and I need to come around here a bit more. Looks like I might be falling behind
  24. Small update: 2 days running on a the 3060 and zero crashing. So safe to say it must be the 3080ti card. I am going to swap the card and hope that was my issue. For now, I will limp along with the 3060. FWIW, right now, the 3060 is much slower (obviously) When I get the 3080 back in the box, I will repeat that simple bench mark. If I have the time, I can do a bunch of them. Perhaps also using TM in the RTX, and maybe use some of the RTX in chief 14 just to get some ideas of differences of time.