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Everything posted by DH7777
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Moving objects or groups of objects a specific distance
DH7777 replied to DH7777's topic in General Q & A
Nice Thanks, you sir! -
In AutoCAD, I can grab an object or objects, pull my cursor with the object in tow, and type in a specific measurement (1in., 2ft. etc.) hit enter and the object snaps into the position in the direction I want. I understand the point to point command chief has, but that is not what I need because that doesn't allow me to move the object the way I just explained. To be specific: I am trying to move a complete second floor 1/2" to line up with the first floor(it is off) I do not want to move wall by wall into position. Also on a side note: Is there an offset command in chief? Any help would be great! Thanks...
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yes, I use corner boards but they work the corners only. They don't take a 90degree turn and then turn back again to return to the gable frieze board. I was able to copy the corner board and move that one over and adjust the size by stretching it up. That worked. I just figured this would be something that would auto-generate.
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How do I get my frieze board to auto-generate all the way around the bird boxes? (connecting the eave frieze to the gable frieze). It seems to always just stop which is not how it should look. Do I need to turn something on? I have looked everywhere.
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Well as I was waiting I did figure something out. I never "built a foundation" I just labeled rooms as Monolithic slab foundation. So I "built the foundation as monolithic slab and bam! There it was already dropping the garage floor 3.5". But not on the plan I sent, I will have a slab covered front porch dropped as well(same as garage) Do I need to start over as solver suggested? I can open Rm Spec for the porch and it shows stem wall at 4", Floor to SWT 0", SWT to ceiling at 109 1/8" What is SWT?
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I am working with a plan that will have a monolithic slab foundation. The garage floor will be all poured at the same time but dropped 3 1/2" below the main slab. How do I do this? Here is what I did. Drew the main floor plan(including the garage) build terrain perimeter, went room by room and in Rm Specification/Structure and checked the monolithic slab foundation box. In the garage, I did the same but the stem wall box is not on and will not let me adjust it. Am I approaching this wrong? I just got started so there is not much going on with this yet. Attach is the file. 2282.plan
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Thank you!!!! That was it! Not sure how that gets turned off
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Does anybody ever experience this? This is a physically-based render. For the life of me, I can't get it to reflect like a mirror. I had this problem once before and eventually, It just started to work in a Physically-based mode. I can't remember what I did to fix it.
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ok I will study that and work on this
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House1726 plan.plan Attached is the plan file House1726 plan.plan
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I am the worst at the stairs. Even the simple ones. Please help me with this issue. Notes are on the pictures. Thanks!
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no worries. I can't stand working with them but my boss is totally into me mastering them it seems.
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Ok, it worked. Question: Is there a way to adjust lighting during a walk-through like this as well? I noticed lights are off in other rooms in the background that I know are on and when the camera approaches those rooms they sometimes come on. I'd like them to stay on. I have had a tremendous time with lighting issue in Physically-based walk-throughs. Seems I can get it just right in a camera view but when I start recording none of the settings I set seem to hold. Physically-based walk-throughs must have a dbx somewhere thats different.
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Okay, I just checked. The only thing I see is a drop-down menu under Light Data/Light Sources that have Light 1(all views) Light 2(all views) and Light 3 (all views) I check light 3(all vies) and it changed nothing so I'm not sure what lingo I looking for under Light Sources...
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I keep running into this issue. Lights with more than one bulb and only one turn on. I have noticed the same thing with under-mount cabinet lights in my kitchens doing the same thing. In those cases, if I adjust one the other side of the under-mount kitchen lights turns off leaving me with half the lighting I need to be on. I gave up on under-mount cabinet lighting awhile back (too frustrating). This picture is an example of what I'm dealing with now. This happens 95% of the time in my bathroom sconces. No matter which way I move this camera that one bulb is the only one on. This I a Physically based view. It shows the same in a walk through
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I do not know how to do this. I have been trying to work with these molding polylines and I'm lost. The only place I can see it is in plan view. It disappears when I switch over to the camera view. Totally confused here. I'm not understanding if I start in plan view or camera view. Do I use molding polyline or 3d molding polyline (which only is allowed in plan view I noticed) and also it says to drag it along a surface? I was able to sort of drag a 3d molding polyline along what I thought was the edge of the cabinet but I had to convert it to a poly solid to find it in the camera view. It converted it to concrete, changed the profile I chose to square and was found underneath the house in space. So I'm lost...
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Where is that located? Open Help -- search runner. Thanks
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Where is that located?
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How do you get the carpet on rise and run only? Seems the rise is the same as the stringer, therefore, it gets carpeted as well...
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How do I get the crown to return into the face frame of the adjacent cabinet? Thanks
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Having an issue controlling the exterior lighting making my curtains glow unrealistically during a walkthrough video. I have tried many settings of sun angle, tilt and time of day while in physically-based mode. I CAN get it the way I like but when I record a walkthrough in Physically-based it ignores all my settings and I guess records it in default which completely is unproductive and destroys the look. The Walkthrough Option DBX is very limited. Is there an internal setting somewhere else I need to set so it controls my sunlight while recording walkthroughs? I have messed with generic sunlight and use backdrop lighting and I get the same results. Physically based walk.mp4
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Yes, I do. And I was able to build my own with a Kohler version I found. Sorry for the delayed response.