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Everything posted by kwhitt
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Eric - moving the window seems to work too. Thanks for the suggestion!
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Michael - thanks. That did the job. I appreciate the help!
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I have two box windows that I created using Eric's pony wall/doorway technique. The one on the front of the house is identical to the one on the back of the house including the window settings. However, the one on the front is missing it's exterior sill. I have tried restarting CA among other things and it just won't appear. Anyone got any ideas? File is attached. Baker_As-Built_07-26-19.plan
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Tom - thanks for the reply. That, however, is not working. It still has a max width that I cannot exceed.
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I'm modeling an as-built that requires a box window. The framers forced the window to fit into the box and butchered the vertical casing as shown in the first photo. I am unable to recreate this in CA as it won't let me make the window any wider which I was hoping would force the casing into the wall thereby making it appear to be cut. I changed the rough opening on the sides to zero. This allowed me to increase the width a bit, but still not wide enough. Is there any way to override the max window width while using a box window or another workaround? Much thanks, Kevin
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Thanks Glenn. Clever trick.
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That means that the default setting of 20 degrees plus is adequate to create the necessary phong smoothing. It is still all about the smoothing angle. Has always been in all the CAD software I've ever used. Evidently, CA doesn't assign smoothing to program-created geometry unless designated as a symbol. When you lower the smoothing angle to 1 in the library, it becomes quite heavily segmented.
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Eric - I am familiar with the smoothing angle settings which is why I mention converting it to a symbol. I would upload the file, but it fails for some reason. Just try it - it really does work.
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Don't know if this will work in CA, but in other software that I've used (FormZ, Sketch & Toon module in Cinema 4D), the smoothing angle setting dictates what lines get drawn. You could try setting the angle to a higher number and see if that helps. That said, CA is unlike any other software that I've used!
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Thanks Rob. Hopefully something can be done about it soon.
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Eric - thanks. I just posted the suggestion.
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Eric - thanks for taking a look. I thought it might be a bug. I'll send the suggestion to CA as soon as I can find where to do it.
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Thanks again Eric. Did you use a polyline solid in the image above? Can you comment on why the roof plane keeps generating a porch chop return at the end of the eve - even when I specify flush eve? This happens regardless of whether the roof plane is one piece or not. I've tried rebuilding the entire plane from scratch and it defaults back to having the return. The file is attached. Hogge_09-02-19.plan
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David - thanks for the reply. I understand copying a material to change it's attributes. However, in this case, the roof plane is generating the soffit and it's all one piece. I've tried creating a separate roof plane at the overhang only, but this creates a problem with the flush eve I need. It will revert back to a pork chop eve return which I don't want. I guess I could use a polyline solid, but what a pain!
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Is there a way to get the vinyl soffit texture to run in the correct direction on both eve and gable overhangs? Adjusting material definition only reverses the problem.
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Thanks Eric. That did the trick!
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I need to create a box window that is raised off the floor 2' without any foundation below. The box window doesn't seem to allow me to add additional windows along the front wall (I need three), so am trying to create my own walls by inserting an invisible wall at the projection point to create a room. When I raise the floor, there is a gap in the wall below (see attached image). How is this supposed to be done? Is it possible to use the box window tool and add additional windows to the face? Thanks, Kevin
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Thanks for the tips Michael.
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Thanks Steve. Not too bad for only my 2nd job! I appreciate that everyone on this forum is so willing to help. Chief owes a great amount of gratitude for having such a user base.
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Steve - thank you very much - very helpful. Those techniques certainly make it easier to place than what I was attempting to do earlier. That said, after spending the last couple of hours, I did get used to using the coordinates with 3D moldings. I was even able to add my shoe molding as a separate piece. Thanks to everyone again for the assistance today.
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Okay, I get it. You are describing the new location of the point in space - not the direction. Not sure why I didn't get that first go round. I appreciate all the help!
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So in your example, West is 90°? Would North then be 0°? Or does is work clockwise? Sorry if I'm not explaining myself well... It would be great if there was a chart showing the movement in degrees...
