Richard_Morrison

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Everything posted by Richard_Morrison

  1. Just discovered that one feature of this new forum is that is shows you when a response has been added while you're typing your own response. Saved me typing a whole sentence! (Except for this...)
  2. Hmm, legs like #2, #4, #19, etc. are what I assumed the OP meant by "Turned leg" (i.e. turned on a lathe), and are incredibly easy to do in Chief. Others could be built up using primitives, or done in Sketchup and imported.
  3. Not sure what symmetry has to do with anything. Draw a profile of half the leg and save as a molding, then apply to a tiny circle as a molding polyline.
  4. Greg, I realize that I may be sticking my neck out here, but the structural condition you've created can create enormous forces in the rafter/ceiling joist connection. Before you actually build this, I'd recommend you run it by a structural engineer.
  5. What a bunch of wussies and scaredy-cats. I have used the client viewer with all kinds of clients, including the elderly, and the most technical question I've ever gotten was "Which file do I open?" (This is after seeing lots of texture files in Dropbox.) After this was answered, it's all easy. I also give them a link to the Chieftutor website: http://www.chieftutor.com/helpinghand/viewer.html I have NEVER had to do any extended support with the viewer, and if it were actually needed, I would send them to Chief's own support team.
  6. It was mentioned on this forum before, but Sketchfab (sketchfab.com) does a pretty good job with no software viewer needed. You need to play around with export options to get the best results, but I'm pretty intrigued by this since, for a client, it is so simple to use and is platform independent. The other nice thing is that, unlike the Chief client viewer, you don't have to send your client your PLAN file.
  7. There is. (See material editing DBX.) However, this will do it universally for that particular material. I suppose you could create a new material for each unique surface by copying it and editing the pattern origin individually.
  8. I am looking around for some way to set the callout label style as a DEFAULT for section/elevation cameras. (Such as the arrow type.) I can't seem to find these, and can only set the style by individual camera. Did I miss these somewhere?
  9. Of course, you could model your own newel post, add to the library, and then use a railing with panels; use your new newel with the cable railing panel in the library.
  10. One detail per CAD detail so that the automatic labeling works.
  11. I haven't seen much discussion of CAD details living in Layout CAD Detail Windows, which is where I think they should go, after being imported from the Library.
  12. Just a thought. Is it possible that X6 is interpreting your prior non-CAD Style Font sizes as CAD Style now? (This would be a bug, of course.) Check to see if CAD Style Font is checked, and if it is, try turning it off. Font then will be slightly smaller and may fit your text width better.
  13. It's clearly a video problem, but it may be solved by turning off optimizations, or software edge smoothing, or something like that, in Chief. Probably worth a call to tech support.
  14. Michael, I've been putting everything in Dropbox for the client. I'm just wondering if there is anyway to separate out the textures from the main plan and still have them work properly.
  15. This wasn't something that got fixed. It is dependent on making sure that text arrows have "auto position tail" set to be unchecked. Try it both ways, and you'll see that checking the box for a.p. tails reverts to the old behavior that was driving you nuts.
  16. I've been exporting plans for the viewer using "Backup Entire Plan" option from files. But what this does is put the plan files in the same subdirectory along with often dozens of texture files. I don't have a computer that doesn't have the texture libraries built in, so I am wondering what options might work for keeping the actual .PLAN files separate from the texture files. Will the client viewer read textures if they are in a separate subdirectory of the plans? Is it possible to ZIP the textures into a single file which is directly readable for the client viewer? Suggestions?