RevolutionDB

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Everything posted by RevolutionDB

  1. I use a method similar to Ross - I create a bunch of soffits (click them in on the floor plan view) then copy the materials I want to transfer to the other plan. Then I select all of the soffits, use the copy command, then paste them into the new plan. I usually use a 3D overview and the eyedropper to distribute the materials where I want them in the new plan.
  2. You can also get Chief to place an outlet anywhere you want by using electrical switches and outlets from the "Cabinet Mounted" folder in the library. These items won't look accurate in 3D, but they are not constrained by needing to be placed on a wall. My electrical plans are 2D about 99% of the time, so this works well for me.
  3. I had this same issue and submitted a support ticket for it recently. The suggestion I received from CA was to use the "P-solid" tool on the toolbar to create an object when in elevation view rather than creating a polyline and then converting it to a polyline solid. I added the "P-solid" button to my toolbar set so I could access it quickly. You can find the button if you search under the customize toolbar area. Now when I create p-solids, they appear on the correct floor. Hope this helps.
  4. I had this same issue and submitted a support ticket for it recently. The suggestion I received from CA was to use the "P-solid" tool on the toolbar to create an object when in elevation view rather than creating a polyline and then converting it to a polyline solid. I added the "P-solid" button to my toolbar set so I could access it quickly. You can find the button if you search under the customize toolbar area. Now when I creat p-solids, they appear on the correct floor. Not sure about architectural blocks or moldings, but maybe there are buttons for those? Hope this helps.
  5. Hey Curt, sorry you are having troubles. One idea (you may have tried this) to isolate your PC in case that's the problem - have you tried logging in on a different computer when your main computer can't get on? That might help narrow down the source of the issue?
  6. I would think of creating it with a repeating image, like how Chief handles ceramic tile. Find an image of the product you want to use, then create a border on two sides (to be the metal grid) and then create a new texture for it. Then apply the correct size vector grid to the material to reflect the size of the tiles. Does that make sense?
  7. Curt, thanks for posting the vertical rafter depth table, that is a huge time saver. The biggest beef I have with CA when it comes to designing roofs is that once you set a roof at a certain pitch, the baseline is placed in a position that if you change your roof to a different pitch, the roof is then in the wrong place. I end up deleting the old roof, changing the pitch, then re-drawing the roof rather than trying to figure out the new appropriate height based on the changed VRD value to keep the heel height consistent. Not sure if I'm explaining this well... In any case, if you draw a 12:12 roof with a 6" heel height at the correct location and then want to change it to a 6:12 pitch, the heel height will not be correct. This seems like another case where the software is driving the construction, rather than the other way around. I think there should be a heel height entry option on a roof that would allow you to define the height of the heel from the top plate to the top of the top chord without having to determine the VRD independently.
  8. I'm thinking it's a spam post for sure, probably from a 3D rendering service from a non-English speaking country. Probably better that I could do if attempting to post in a different language. Made me chuckle, though.