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Posts posted by Rich_Winsor
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9 hours ago, robdyck said:
The cat on the chair is a nice touch! I'll be showing my daughter that one!
9 hours ago, ericepv said:I always like to 'dress the scene'.
I too like to 'dress the scene' with a combination
of both 2D images and 3D objects. Here is a 100%
Chief image I have been playing with recently. All
of the items in the 'debris field' were created in
this manner. In this case the main point of adding
the debris was to disguise the transition between
the terrain and the backdrop.
BTW, bonus points are available if you can spot
the dragonfly in the scene.
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14 hours ago, ericepv said:
Many thanks, that's what I'm looking for. Do you have any others?
Sheepishly admitting that I never even opened the file.
Check with @Greg_NY61. He supplied the file.
BTW, how is it that dogs can look sheepish?
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18 hours ago, Greg_NY61 said:
Here you go Rich :-)
Thanks Greg.
Let's see if @ericepv can use this.
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Personally I'd rather see models of Orthodox Jewish Men.
What is the end game (exit strategy) for this charade? How
do I opt out?
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Armageddon it. Now we know how the dinosaur's felt.
Thursday the sky was so dark that by 3:30 in the afternoon
all the outside lights that are on photo cells came on.
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Well. for the record I was just taking the ball
Chopsaw threw out there and running with it.
For anyone interested the process involved
opening the image from Briarcliff in PSP and
cropping out the door frame. I also took the
liberty to convert the door glass in the image
to a transparent background. Then in Chief I
converted the PSP image into a material and
applied it to a plain slab door. I wasn't sure if
it would work, but applying the material to the
door cut a transparent hole in the slab for the
glass window. The transparent window glass
and an actual 3D handle on the door go a long
way to convincing the mind that the door isn't
just a flat image.
And thanks for the kind words Michael.
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6 hours ago, Chopsaw said:
Yup something like that but with the door frame cropped out so people don't fall for that trick.
We worked on the last one together Rich but that was a few years ago I think.
Geeze, picky picky picky.
I just grabbed the
wrong (uncropped) image when i was making
the new material for the door. Does this one
float your boat?
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That picture doesn't do it any favors.
Are they building a dungeon?
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On 8/14/2020 at 7:42 AM, PamelaT said:
Doing a Kitchen with Glass Counter Tops, anyone have a technique on how to get them to render as glass without increasing the emissive factor, which makes them glow.
Thanks Pamela
Hey PT. This is quite a wide ranging question.
There are a lot of variables that can come into
play here. What type of "render" are you using?
For my money ray tracing will yield the best
results for you.
For starters make sure the "reflections" box is
checked in the Camera Spec. DBX for the camera
you are using. Then you can change the Material
of the counter top to one of the glass types in the
Core Catalogs. You should also have a play with
the different Material Classes in the Define Material
DBX using the rainbow (Adjust Material Definition)
tool.
In this quick example I used a Custom Counter Top
set to 1/2 inch thick and changed the Material to
"Smoked Glass". I then used the rainbow tool to
change the Material Class to "Transparent". I also
bumped up the "Index of Refraction" to exaggerate
the effect.
Hope this gives you something to work with as I don't
like to see unanswered questions here on the forum.
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All I have to say about this thread is that
I'm glad I don't have anything to add.
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10 hours ago, Kbird1 said:
Ok great , my post was actually directed at Rich who offered the File .....
Mick my man, you are honest to a fault.
I was one of apparently only three who bought the
latest available version from Charles. As I recall
shortly after that the trail to Kerry Francis went cold.
With him unavailable and/or unresponding I don't
have a problem passing it along (for free) to interested
parties.
If someone finds a current source, then by all means
go that route. It was well worth the $20 asking price
I paid.
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I don't want to step on anybody's toes, but if
this software is no longer being offered for
sale, I don't have a problem with giving it out
to people who would like it. It's just a small
(6.3 Mb) executable file.
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12 hours ago, DougDM said:
You can accomplish what you need from within
Chief using 3D molding polylines and creating
your own molding cross sections for different
downspout styles. Here are some examples
from way back in X6 & X7.
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You will want to look under "clerestory".
https://www.chiefarchitect.com/support/article/KB-00955/creating-a-clerestory-style-roof.html
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A 2D image of a vanity would probably be a tough
sell in a 3D view (given placement of the image and
camera angles, etc.), but I often incorporate 2D pics
into 3D views.
Similar to what Graham's doing in his example, in
this image the leaded, beveled and frosted glass in
the front door is a photo of the actual front door glass
and the young lady is also a 2D image.
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Looks like a delivery truck tie-down issue.
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Well I say let's get them back again, dadgummit.
On a similar note how long have we been
able to rescind / revoke / reverse / remove,
dare I say undo reputation points we have
previously given out?
Not sure I care for this feature. I'm more of
"a card laid is a card played" type of guy.
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Realistic Rendering Software after Chief
in General Q & A
Posted
So here is the original cropped image I purloined
off the internet to use for an old tire. I didn't really
notice the little guy on the left side of the tire until
I was editing the image.
Using PSP I reversed the image to match the
sun direction in my camera view, edited out the
web site watermarks and changed the water
surface to a transparent background.
Then I changed the color to match the terrain.
Convert the .PNG file to a Chief image and sink it into
the terrain a couple of inches and you get a surprisingly
believable old tire that you could never model in Chief.