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Posts posted by glennw
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Hi Not sure if I am having the same issue. I am happily using a Mac book pro on X15 and lately the cursor is selecting stuff WAAAYYY too far away. It will usually prioritize dimensions over objects so I have to zoom way in to try to get the object selected vs whatever else it is trying to grab. Its like the field of the cursor is way to wide and not referencing the closest object tot the point of the cursor. Am I over looking a setting?
Have a look in Preferences>Edit>Snap Properties>Snap Distance
What is the distance set to?
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Can you post a simple plan that demonstrates this.
I have tried many ways but cannot reproduce the problem.
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11 hours ago, Sandor09 said:
1 - Why do I see stone at the ends of the wall when I create just one wall, I would like to see as the image 1A from AutoCAD? image 1
Create a very thin wall with one layer defined as Air Gap.
Draw it at 90deg to the end of the main wall.
Put it on it's own layer and hide that layer - an invisible wall won't work.
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Select the walls and on the Roof panel change the roof directive to Hip Wall.
Auto build the roofs.
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Not exactly what you asked for, but it may come in handy...
You can use Chief to tell you where the various ceiling heights are on the floor plan.
Build your existing plan including the roof.
Make sure auto roofs is off.
Change the ceiling height.
Chief will create a line where the flat and sloping ceilings meet.
They are called Ceiling Break Lines.
There is a setting in Roof Defaults that determines exactly where they are located.
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7 hours ago, KarrLaurie said:
Is there a way to color up different areas of the terrain, or apply different texture to certain areas but at the same time allowing road and paths to be laid across different textures in the normal way.
Do you want these area to display in 2D and 3D views.
Can you be a bit more specific.
When you say "textures", do you really mean textures, or do you mean a colored or hatched area?
Do you want these areas to follow the terrain slope?
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Break the edge of the sloping roof plane at the 60' mark and then drag the vertex down.
It is worth saying again...use auto roofs.
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Use auto roofs.
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You could also use auto roofs to do that roof.
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Assuming you can remember the default wall type....
Group Select all the walls you want to change.
Open the Wall Specification dbx and change the Wall Type to match your default.
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Make sure you are using the AMD graphics card and not the Intel one?
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1 hour ago, Renerabbitt said:
you can make a molding profile that becomes your planking and then convert it to a 3d molding profile
Rene,
It looks like you have used a 3D Symbol Molding?
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Most times I find it easier to forget the retaining wall and use a Terrain Break and a normal wall instead.
After all, a Retaining Wall is just a normal wall with an embedded terrain break.
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Stop Wall Breaks keep "healing"
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