Renerabbitt

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Posts posted by Renerabbitt

  1. 50 minutes ago, Sakuhano said:

    I need to upload a portfolio for an application, unfortunately my Chief Architect student license has expired and I can no longer reopen the software. I have .plan files for my work, but to upload them for my portfolio I need to export them as 3d files, is there anyone that can help me out with this?

    just rent the software for a month and export them :)

  2. On 12/20/2025 at 9:29 AM, DBCooper said:

    I haven't seen this problem myself and don't remember seeing any other posts on it.  It might be something different that you are doing instead of a bug in the program.  Seems a shame to give up before you have figured out what the problem is.

    I've run into it in previous versions of X17
    to the OP, do you have grid snaps turned on, have you considered right aligning the text... and if you have auto width turned on for the text box consider turning it off. the program may try and size the box before the macro fires. Why are you using that particular macro? I would say that one is a risky one, there are so many conditions I can think of where that becomes a liability. Couldn't this be handled better in a detail or ceiling height macro?

  3. 1 minute ago, Eric_S said:

    Hi Rene, sorry to hear you're having trouble with missing textures. We have some requests to improve the asset manager which are prioritized, but please report your own suggestions if you haven't done already.

     

    It could also help us to know how you are getting hundreds of missing textures. Are these all from when you started using X17?

    I was in early beta of X17 and my machines specifically had a number of issues that carried over which caused migration issues unbeknownst to me. I did several hundred hours worth of updates to my library and came to find out I had to wipe chief from the registry and start a fresh install and import my library. The library at this point was already missing textures from the problems with migration and I was unwillingly to try and migrate my old catalogs as they didn't have all of the new work I had performed

  4. Just now, JuanR2 said:

    I was using the default 20,000 Samples

    FYI the OOTB default is 250 samples, 20,000 is a setting you put in place at some point :)
    you can often get away with 30 samples if your scene has enough lumens. You can also turn on DLSS realtime for designing in live raytrace or raytracing walkthroughs super fast.
    2000 samples is way overkill for most shots.
    A spherical 360 photo is okay, but an HDR backdrop is preferred as it has a radiance channel that can take the place of using the reproduce sun settings in chief.
    For your older machine in most shots you can turn your bounces to 2 and 2 and adjust upward if you see problems.
    PS, seriously turn on DLSS for your walkthroughs

  5. 1 minute ago, Joe_Carrick said:

    Then maybe he's just doing too many passes.  I can't imagin a Ray Trace taking 3 minutes on an RTX 5060.  Something is wrong.

    We dont have nearly enough info, sample rate too high. surface count can be super high, number of lights could be super high, number of transparent surfaces, resolution and size of screen, backdrop resolution, texture resolution, materials with pattern from texture enabled etc

    • Like 1
  6. Maybe @Eric_S?
    I have hundreds of missing textures. In past we were able to point to a search directory and it would find these textures by name. That method does not work any more. I could export my full library or a project and it would prompt me with missing textures and I could group select all and add a search directory and chief would find and load the missing textures as well as retroactively fix my user library. That entire wonderful function does not function any more. It never finds missing textures from a root folder that contains them all.
    To my knowledge the asset manager is about as useless as it comes for missing texture files. Having to do hundreds of textures one by one is not going to work for me, and merge duplicates has no option to merge a texture of the same name where one has the texture and the other is missing..big opportunity to fix a lot of problems for me. 
    What other methods can I employ to efficiently recover my missing textures?

  7. 2 hours ago, JuanR2 said:

    or videos it is almost twice as fast: 16 min with the old one, 9 minutes with the new.

    I was expecting it to perform somewhere between 5 or 10 times faster... and not be waiting forever. I'm thinking about a return, and purchasing the RTX 5080 16 BG

    Are my expectations unrealistic? Does everyone spend so much time waiting for Ray Tracing and Videos?

    really have to provide your plan file, your settings are likely less than optimal which no card is going to truly blow your mind if your settings are less than optimal

     

  8. 4 hours ago, TCB_BdnMY said:

    I was hoping to make this a little easier by applying a search filter that will only show the "un-tagged" items or items without tags etc.

    I've looked through the library custom filters for a while now and cant seem to find anything that would work. 

    select all library items, then apply an "untagged" tag, now select all tagged items and remove the untagged tag, then click on the untagged tag again and those will be the items that need to be tagged

  9. 22 hours ago, OasisStudio said:

    I'm one of those guys transitioning from building things to drawing things. I've taken some interior design classes, and it so happens that most of my experience is in designing and building portable cabins, Tiny Homes, and small houses. Check out my website, kmastdesign.com . Thanks to @Renerabbitt for the templates and all the videos!

    Flyer.jpg

    Hey thanks for the shout out, may I ask your name? I don't see it anywhere on your site etc. 
    Barndo's is a hot market, I am sure the calls will start flowing