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Posts posted by Renerabbitt
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1 minute ago, Eric_S said:
Hi Rene, sorry to hear you're having trouble with missing textures. We have some requests to improve the asset manager which are prioritized, but please report your own suggestions if you haven't done already.
It could also help us to know how you are getting hundreds of missing textures. Are these all from when you started using X17?
I was in early beta of X17 and my machines specifically had a number of issues that carried over which caused migration issues unbeknownst to me. I did several hundred hours worth of updates to my library and came to find out I had to wipe chief from the registry and start a fresh install and import my library. The library at this point was already missing textures from the problems with migration and I was unwillingly to try and migrate my old catalogs as they didn't have all of the new work I had performed
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Just now, JuanR2 said:
I was using the default 20,000 Samples
FYI the OOTB default is 250 samples, 20,000 is a setting you put in place at some point

you can often get away with 30 samples if your scene has enough lumens. You can also turn on DLSS realtime for designing in live raytrace or raytracing walkthroughs super fast.
2000 samples is way overkill for most shots.
A spherical 360 photo is okay, but an HDR backdrop is preferred as it has a radiance channel that can take the place of using the reproduce sun settings in chief.
For your older machine in most shots you can turn your bounces to 2 and 2 and adjust upward if you see problems.
PS, seriously turn on DLSS for your walkthroughs -
On 11/19/2025 at 12:49 PM, XpandRDIV said:
has assured me he can work with the walls
I would say with 99 percent certainty that your cabinets will be flat-backed... No reason to ramp up the cost of a unit 500% for something that will never be seen or utilized. Hope that helps
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1 minute ago, Joe_Carrick said:
Then maybe he's just doing too many passes. I can't imagin a Ray Trace taking 3 minutes on an RTX 5060. Something is wrong.
We dont have nearly enough info, sample rate too high. surface count can be super high, number of lights could be super high, number of transparent surfaces, resolution and size of screen, backdrop resolution, texture resolution, materials with pattern from texture enabled etc
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1 minute ago, Joe_Carrick said:
Those numbers seem like CPU Ray Tracing. Are you sure you have the computer set up to use the GPU?
There is no CPU raytracing in X17
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Maybe @Eric_S?
I have hundreds of missing textures. In past we were able to point to a search directory and it would find these textures by name. That method does not work any more. I could export my full library or a project and it would prompt me with missing textures and I could group select all and add a search directory and chief would find and load the missing textures as well as retroactively fix my user library. That entire wonderful function does not function any more. It never finds missing textures from a root folder that contains them all.
To my knowledge the asset manager is about as useless as it comes for missing texture files. Having to do hundreds of textures one by one is not going to work for me, and merge duplicates has no option to merge a texture of the same name where one has the texture and the other is missing..big opportunity to fix a lot of problems for me.
What other methods can I employ to efficiently recover my missing textures? -
2 hours ago, JuanR2 said:
or videos it is almost twice as fast: 16 min with the old one, 9 minutes with the new.
I was expecting it to perform somewhere between 5 or 10 times faster... and not be waiting forever. I'm thinking about a return, and purchasing the RTX 5080 16 BG
Are my expectations unrealistic? Does everyone spend so much time waiting for Ray Tracing and Videos?
really have to provide your plan file, your settings are likely less than optimal which no card is going to truly blow your mind if your settings are less than optimal
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4 hours ago, TCB_BdnMY said:
I was hoping to make this a little easier by applying a search filter that will only show the "un-tagged" items or items without tags etc.
I've looked through the library custom filters for a while now and cant seem to find anything that would work.
select all library items, then apply an "untagged" tag, now select all tagged items and remove the untagged tag, then click on the untagged tag again and those will be the items that need to be tagged
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22 hours ago, OasisStudio said:
I'm one of those guys transitioning from building things to drawing things. I've taken some interior design classes, and it so happens that most of my experience is in designing and building portable cabins, Tiny Homes, and small houses. Check out my website, kmastdesign.com . Thanks to @Renerabbitt for the templates and all the videos!
Hey thanks for the shout out, may I ask your name? I don't see it anywhere on your site etc.
Barndo's is a hot market, I am sure the calls will start flowing -
POST 119
I put together a really easy method for assembling arched cabinets. Included are a project file with plan and a calibz file. the video has the necessary files which are prompted in the first 30 seconds. If you are trying to build an arched cabinet, this method should only take about 5 minutesClick in my signature to navigate to our new forum for more free symbols
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On 11/23/2025 at 4:22 PM, decorators3 said:
I've been using Chief for quite some time but the SSA is 229.00
This is quite substantially discounted if you pay annually.
On 11/23/2025 at 4:22 PM, decorators3 said:Then I have to revert back to X11
Check with chief, you may be able to use a prior version such as X16.
Also, for me SSA is the cost of doing business. Consider this, in 4 or 5 years your older software may not support your newer hardware if you upgrade a computer. This is a common occurance, where new graphics drivers or hardware render an older software incompatible. The inverse is true as well, such as the intel macs not being supported in X17.
My last two cents and its specific to my workflow but the templates I have from my historical data are 50-60% more efficient than they were in X11. That more than covers the cost difference of staying up to date with SSA.
ALSO, and keep in mind I do a high volume of jobs, just schedule wrapping alone saved me near $500 on the year, and 3d dimensions saved $1K just from an efficiency standpoint...so the new versions features paid for the cost of the software -
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20 hours ago, SC_drafting said:
Okay, good to know. I had thought I had deleted the additional files, but evidently not. Thank you!
I personally prefer the whole project, often times it gives context or contains something we need depending on what's being groubleshooted. Also for sharing with work colleagues ot progress a set, this is a preferred sharing file formwt
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I'm not sure why no one is mentioning this yet but in this industry you really should have a cloud service and give us a link to the download.
Use wetransfer for free
https://wetransfer.com/pricing?trk=NAV_pricing-
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1 minute ago, basketballman said:
5 minute procedure with A.I.
thats not going to work for me, I am not so enamored with the AI results when its changing things like the sharpness and fidelity of my carriage doors and suddenly bringing a cityscape into the background and changing my siding over my carriage doors to board and battn. etc.
This ends up being a large liability for me..no AI
I am trying to get a very accurate spec representation with a close up interior shot and want a practical implementation not a generated one. I am offering spec, it needs to be exacting. I have a very specific geometric tile I am trying to show in a sun study.-
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6 minutes ago, Chief_Trent said:
You can do this with 3D > Walkthroughs > Create Stationary Walkthrough
ive done this but I dont seem to be getting a night time look at the end. Ill try again



Default Base Molding for Floor 0 (Foundation)
in General Q & A
Posted
As others have mentioned, build your walkout on Floor 1, leave floor 0 for footings stem walls floor framing etc.