dskogg Posted November 27, 2023 Share Posted November 27, 2023 I have a client that needs .glb files to use with a certain sales type software. I tried exporting out of chief and converting to .glb with a free conversion tool. For some reason the textures did not come with the .glb file. Anyone know how to do this so the texture is saved in the .glb file? cabinet export.plan Link to comment Share on other sites More sharing options...
Renerabbitt Posted November 27, 2023 Share Posted November 27, 2023 13 minutes ago, dskogg said: I have a client that needs .glb files to use with a certain sales type software. I tried exporting out of chief and converting to .glb with a free conversion tool. For some reason the textures did not come with the .glb file. Anyone know how to do this so the texture is saved in the .glb file? cabinet export.plan 5.89 MB · 0 downloads try blender Link to comment Share on other sites More sharing options...
dskogg Posted November 28, 2023 Author Share Posted November 28, 2023 6 hours ago, Renerabbitt said: try blender I find blender not very intuitive… doesn’t seem to bring in object with texture? so haven’t had much luck here… Link to comment Share on other sites More sharing options...
Renerabbitt Posted November 28, 2023 Share Posted November 28, 2023 7 minutes ago, dskogg said: I find blender not very intuitive… doesn’t seem to bring in object with texture? so haven’t had much luck here… it imports with UV mapping, tons of tutes online for blender. Its a pretty strong industry standard for modeling so worth learning Link to comment Share on other sites More sharing options...
BenMerritt Posted November 28, 2023 Share Posted November 28, 2023 13 hours ago, dskogg said: I find blender not very intuitive… doesn’t seem to bring in object with texture? so haven’t had much luck here… What format are you exporting to from Chief? Blender seems to bring the textures in for me when using COLLADA (aside from the texture that's missing from the uploaded plan file), and it embeds them on export to glTF. Since the textures aren't embedded in the COLLADA file, though, just exported to a directory alongside it, an online converter would fail to load them unless they were provided separately. Also note that Blender won't show the textures unless you set the viewport shading mode to Material Preview or Rendered. See the button outlined in red here: Link to comment Share on other sites More sharing options...
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