Why us the siding texture not showing up in camera view


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Go to solution Solved by VHampton,

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Does your material have a texture assigned to it?

 

On the left side you have a vector view and on the right you have a render view.  Vector views show patterns and render views show textures.  This means that your material might not have a texture.

 

In the wall dialog, you can also switch the preview to use "standard" and it should show you if you have a texture.

 

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DB is correct as always.  The library has scalloped shingles. 

 

See example.  I chose the blue and colored it yellow. Texture and color have been made to be in sync so that the blue shingles would be a taupe. 

 

Or... you can find a texture by going Google images.

 

Import a jpeg for bmp of your choice to a folder and save.  

Then just change the texture for your rendered view by browsing textures and going to the saved folder. 

 

Attached are examples of : A.) a colorized chief texture and B.) the imported texture option. 

 

Snip20230303_24.png

Snip20230303_25.png

Snip20230303_22.png

 

 

BTW... (Are you using the tool which looks like a rainbow?)

That's the one to use for clicking on a material when the camera view is open, and for altering the properties. 

 

Also... welcome to the forums. Just noted this was your 1st post. You may want to add to your signature (using X14 and computer hardware) for future help. It's sort of an unwritten protocol so that folks can be of of help in case that would assist them in troubleshooting. Many good folks here. ~ all the best. 

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You're quite welcome. As you become more immersed with the program, the imported texture files can be quite handy. 

 

Chief has a wonderful library, but on occasion, new found textures can take the 3D models to the next level which needless to say, is often quite important. 

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