How to Make Textures "Tileable"


NorthwestBD
 Share

Recommended Posts

I've looked all over for a long time trying to figure out how to make custom textures "tileable."  I have a lot of textures that would be perfect but some of them have a very obvious seam in them.  I have tried stretching etc. and for whatever reason the texture become contorted.  

 

I do have photoshop though I am not super familiar with how to eliminate that slight shadow gradient that is incredibly hard to avoid.  I've attached two files as an example.  One is the actual texture that I blend with a custom brown (123, 77, 43) that gives it a little more warmth.  The other image is just the result of the way that it is tiled.  I want to continue creating my own custom textures because I have had some great results from them.  Can anyone help me figure out how to eliminate these seams?

post-695-0-14053400-1394829405_thumb.jpg

post-695-0-34164800-1394829421_thumb.jpg

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

  • Member Statistics

    30094
    Total Members
    9156
    Most Online
    cbucks
    Newest Member
    cbucks
    Joined
  • Similar Content

    • By AlamoChief
      I am setting up a new computer and have downloaded Chief X12. What is the best way to transfer all my data, libraries and templates? Also how to I load all the bonus content, can it be transferred or do I have to download each library again from Chief website? FYI when I installed Chief it didn't create an X12 data folder so I copied it from my old computer. I also have the downloaded libraries in my download folder so I could copy them and open them one at a time I suppose. I just don't want to have a zillion duplicate files and textures like I have had in the past when migrating upgrades. Thanks  
    • By PH_Decor_Design
      Latest Conceptional Design: Reading area & Formal lounge area Software: Chief Architect Home Designer Pro 2019 & 3Ds Max Render Engine: 3Ds Max - ART PRE: Photoshop Furnishes & Fixtures: #Vibia Furniture & Accessories By: #Natuzzi #Moroso #Riva1920 #B&BItalia #AdrianieRossi #Amura #Materium 3D Models & Textures: #3DSyncHUB C&C Welcome
    • By PH_Decor_Design
      Latest Conceptional Design: Reading area & Formal lounge area Software: Chief Architect Home Designer Pro 2019 & 3Ds Max Render Engine: 3Ds Max - ART PRE: Photoshop Furnishes & Fixtures: #Vibia Furniture & Accessories By: #Natuzzi #Moroso #Riva1920 #B&BItalia #AdrianieRossi #Amura #Materium 3D Models & Textures: #3DSyncHUB C&C Welcome
    • By PH_Decor_Design
      Latest Conceptional Design: Reading area & Formal lounge area Software: Chief Architect Home Designer Pro 2019 & 3Ds Max Render Engine: 3Ds Max - ART PRE: Photoshop Furnishes & Fixtures: #Vibia Furniture & Accessories By: #Natuzzi #Moroso #Riva1920 #B&BItalia #AdrianieRossi #Amura #Materium 3D Models & Textures: #3DSyncHUB C&C Welcome
    • By PH_Decor_Design
      Latest Conceptional Design: Reading area & Formal lounge area Software: Chief Architect Home Designer Pro 2019 & 3Ds Max Render Engine: 3Ds Max - ART PRE: Photoshop Furnishes & Fixtures: #Vibia Furniture & Accessories By: #Natuzzi #Moroso #Riva1920 #B&BItalia #AdrianieRossi #Amura #Materium 3D Models & Textures: #3DSyncHUB C&C Welcome