VR Teleport Lines, visible / not visible


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I am using the Oculus Rift S with X11


When I run a rendering in the VR mode, I have teleport lines sometimes.  Sometimes they disappear.  The hand controls or wands work whether the teleport lines are visible or not.  Has anyone had experience with this issue?  


The wands and VR setup works in other programs no problem.  Also I have no complaints with the VR experience within Chief except for this small issue.  I expect the customers or first time users) will be confused.  

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Ok, that's what I thought. There is a bug in 21.3 that causes the controllers and the teleportation lines to disappear. This is corrected in the newest version of Chief: X12. There isn't a fix for the lines disappearing in 21.3. Though you can't see the lines, you can still point and teleport to the location as if they were there. I sincerely apologize and if I can help with anything at all, let me know.

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