Controlling material names during a Collada export


YoderW
 Share

Recommended Posts

Hey all,

 

Is there a way to control what Chief names each material as it's importing a model as a collada (.dae) file?

 

At my company, we use Chief to build the base model and then export as a collada file to import into Lumion to render. Lumion's latest version has the ability to automatically replace materials with "glass" or "water" in the name with those kinds of materials when importing, but for some reason Chief will randomly assign names to materials during the collada export process like "mat127-material," regardless of what they are named in the material settings. Other export processes will keep the material names, but those have their own problems in Lumion. The 3DS format, for example, is the best alternative, but it changes the scale of the model. 

 

I can't seem to find anywhere in the preferences to mess with export settings, though. It's nothing that totally breaks our workflow, as it only takes a couple seconds to replace the material, but it would be a nice little quality-of-life feature we could take advantage of if we could get Chief to cooperate. 

Link to comment
Share on other sites

Sorry there is no known way to get chief to keep these organized and I believe they are numbered in the order they are use in the plan file so each plan file will be different.

 

You can however edit the .dae file but it is a lot of work and needs to be totally redone for each little revision.

 

Exporting to other programs creates the same and sometimes larger problems so unless someone gives a better answer than I did, please proceed to the suggestion forum.

  • Upvote 1
Link to comment
Share on other sites

13 hours ago, Chopsaw said:

Sorry there is no known way to get chief to keep these organized and I believe they are numbered in the order they are use in the plan file so each plan file will be different.

 

You can however edit the .dae file but it is a lot of work and needs to be totally redone for each little revision.

 

Exporting to other programs creates the same and sometimes larger problems so unless someone gives a better answer than I did, please proceed to the suggestion forum.

 

That's okay. That's what I thought, but I figured it was worth a shot to ask. Thank you!

Link to comment
Share on other sites

On 11/6/2019 at 4:54 PM, YoderW said:

Chief will randomly assign names to materials during the collada export process like "mat127-material," regardless of what they are named in the material settings.

 

On way you may be able to beat the system with this issue is that once a material has been added to Plan Materials I believe that it keeps it's assigned number.  I have not thoroughly tested this so it is just a theory at this point but I think it might be worth trying.

So once you have a comprehensively organized Plan Material listing your required edits may be minimized.

 

Let us know if this works for multiple projects as it sounds like you are doing quite a few.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

  • Member Statistics

    32952
    Total Members
    9156
    Most Online
    NewChiefDave
    Newest Member
    NewChiefDave
    Joined
  • Similar Content

    • By kearasimmons
      I'm still fairly new to Chief and have mostly learned from just playing around with things. Is there a way to create a custom-shaped section for a different material? For example, I am trying to make a curved pathway of wood, while the surrounding material is carpet. 
       
      I was able to create the pathway using polylines, and then changed the fill to a wood-plank pattern on the plan view. But I am trying to see the differentiated pathway in the rendered perspective view. 
      Should I be using the polyline tools to do this or is there a better way? 


    • By Chief_Content
      Our Content Development Team has been churning out new PBR friendly materials over the past few releases. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views.
       
      Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program.
       
      Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials... without needing to be an expert of the full-fledged program. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.
       
      How does it work?
       
      First of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a couple primer videos ready for you here.
       
      Advanced Materials
      Creating Custom Materials and Colors
       
       
      Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials.  Just download the Substance player from the link below and use it to open the builder SBSAR files you wish to work with.  To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect:
       
      How to use Substance Player in Chief
       
       
      Substance Player (Download) 
       
       
      (Dustin Cruz Edit: Some of these file are downloading with timestamps added to the front of the filename, they still work fine. example: 1888175955_WoodBuilderBeta.sbsar, we're looking into it!)
       
      Tile_Builder.sbsar
      Wood Builder Beta.sbsar
      Single Color Fabric.sbsar
      Multi_Color_Fabric.sbsar
      Masonry_and_Stone_Builder.sbsar
       
      We'd love to hear what you think. Is this useful? Are there other material types you'd like to try with the Substance Player tool? Voice any requests or questions here, or via e-mail to content@chiefarchitect.com . 
       
      Chief Architect is not affiliated in any way with the Substance Designer or Substance Player software programs. Chief Architect will not be able to offer any support for the Substance software products or files. Using the program and files is completely voluntary. Substance compatible files are provided simply as a gesture, with no guarantees, extended to give access to more material options for those who are interested.
       
    • By Jeffcrigler
      I am trying to align the orientation of the materials on a base cabinet with both drawers and doors.  When I use the material painter to apply "Teak" for example, to a standard vanity cabinet, the drawers and the doors are always 90 degrees off.  If I rotate thee texture of the cabinet 90 degrees, they both rotate.  I need to rotate the doors or the cabinets separately.  I want both the drawers and doors to have the texture apply in the same vertical or horizontal orientation.
       
       

    • By ChelseaHHomes
      Hi, I'm a new Chief Architect user. I'm still in training and can't figure out this issue. My pattern texture isn't showing up in my Elevation Views. Something must be toggled off because this is affecting all of my materials not just the siding, I just don't know what it could be. The siding has the preset "Hatch" pattern Chief Architect has already, I attached a screen shot of the  Define Material dialog box too. Thanks in advance!


    • By Decorationarts
      Does anyone have a 
      A "Slat Wood Wall Panel" or
      "Acoustic Slat Wood Wall Panel?