tjsage1 Posted August 5, 2019 Share Posted August 5, 2019 Could someone provide a demonstration with Twinmotion. Just the basics for bringing in CA. Link to comment Share on other sites More sharing options...
Chopsaw Posted August 5, 2019 Share Posted August 5, 2019 This should help get you started: Link to comment Share on other sites More sharing options...
tjsage1 Posted August 5, 2019 Author Share Posted August 5, 2019 I downloaded Twinmotion. I do not know how to get from CA to Twinmotion. Link to comment Share on other sites More sharing options...
Chopsaw Posted August 5, 2019 Share Posted August 5, 2019 Link to comment Share on other sites More sharing options...
cwrm74 Posted August 12, 2019 Share Posted August 12, 2019 Has anyone using a MAC been able to successfully export a DAE from CA and then import that DAE into Twinmotion? On my MacBook Pro (max spec 2017 model) Twinmotion crashes every time on the DAE import. I found a post on the Twinmotion website that this was a known bug with SKP and DAE with Macs, but I found another subsequent post claiming the issue was fixed with a May update. 3DS import works to get a model in, but the model seems kinda messy (too many surfaces, some object missing). Link to comment Share on other sites More sharing options...
cwrm74 Posted August 14, 2019 Share Posted August 14, 2019 FWIW, a new update to Twinmotion was released yesterday (8/13) that appears to solve the DAE import problem on Macs. Supposedly has a number of other stability enhancements. I was able to import a fairly large chief model via DAE, and it looks completely correct. (With the 3DS import of the same model a number of surfaces were missing). Next step is try Twinmotion with an eGPU on my Macbook... Link to comment Share on other sites More sharing options...
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