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I have created a number of different wall types to show proper dimensions (i.e. when one side of the wall is 5/8" Type X and the other side is 1/2" drywall) as well as to calculate the correct material counts and to show the proper information in the schedules. Unfortunately doing that seems to have a down side...it changes the framing as if they were separate walls instead of the same wall with different materials on them. I have seen the following side effects (colors refer to screenshots below):
(Green Arrow) In unfinished rooms such as an attic storage space which only has a subfloor but no drywall, the walls get pushed up into the rafters by what appears to be 3". (Red Arrows) The floor joists and top/bottom plates are cut in the middle when they should be continuous pieces of wood. In addition, you can see that the walls which are produced are not boxed at the end...the top & bottom plates stick out at the end. (Purple Arrow) Parts of the gable wall are not created. In this case you could argue that it is not needed, but if a builder makes a wall he is not going to leave a hole in it. (Blue Arrows) An extra stud is added to a room that has no drywall, and therefore doesn't need nailer studs. In addition, it looks like the other stud needed as a nailer for the finished room in the middle is missing from the plan view of the framing (see 2nd screenshot).
Am I doing this all wrong (creating separate wall types), or is there a way to use them and fix (any of) the issues I mentioned?
Thanks in advance for any help!
PS - I am a little surprised that the wall finish is not part of the room settings (like the floor & ceiling already are)...that would allow you to have continuous walls and still have different materials in each room (i.e. greenboard in the bath, 5/8" type X in a garage, unfinished in an attic, etc.
Example of Wall Issue.plan
Our Content Development Team has been churning out new PBR friendly materials over the past few releases. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views.
Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program.
Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials... without needing to be an expert of the full-fledged program. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.
How does it work?
First of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a couple primer videos ready for you here.
Creating Custom Materials and Colors
Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials. Just download the Substance player from the link below and use it to open the builder SBSAR files you wish to work with. To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect:
How to use Substance Player in Chief
Substance Player (Download)
Wood Builder Beta.sbsar
Single Color Fabric.sbsar
We'd love to hear what you think. Is this useful? Are there other material types you'd like to try with the Substance Player tool? Voice any requests or questions here, or via e-mail to email@example.com .
Chief Architect is not affiliated in any way with the Substance Designer or Substance Player software programs. Chief Architect will not be able to offer any support for the Substance software products or files. Using the program and files is completely voluntary. Substance compatible files are provided simply as a gesture, with no guarantees, extended to give access to more material options for those who are interested.
After sending this plan to my engineer he has requested several things that are list in the pdf files.
I can not combine framing layer 4 and 2 that are basically the same wall but separated. With the headers that the engineer is suggesting I will have to raise the ceiling, roof and trusses. I also need to have a soffit retained over the entry for lighting but have the outside ends match with no boxed soffit. The are layers in the wall that appear as shapes in the drywall that I cannot seem to find or eliminate. The windows cannot be lowered since the closet ceiling and the closet roof limit the movement in the wall. I have drawn red lines for the framing that the engineer has requested but can't place the framing on the same layer. I would appreciate any insight on how to accomplish this so I can get it back to him for review and have accurate details for the layout and city plan review.
Megale Center Plan 2.7.20.zip
2nd Wall Layer 4 Megale Center Plan 2.7.20.pdf
Megale Center Plan 2 2.7.20.pdf
Megale Center Plan 2.7.20.pdf
Wall Layer 2 Megale Center Plan 2.7.20.pdf
Wall Layer 4 Megale Center Plan 2.7.20.pdf
Summary: We're creating a vaulted tray ceiling in a house that started as a double-wide mobile home. I want to model the existing "trusses" so that I can figure out how to do the rafters to frame out the new ceiling. I cannot figure out how to do this though.
This house started out as a double-wide mobile home. It's been remodeled several times, huge portions added, walls rebuilt in places, rooms moved, walls removed. But the roof structure through the middle of the house is a 2.5/12 pitch, framed as follows: 2x2 rafter, 2x2 joist, 16" OC, with 12" pieces of 1/4" paneling used as gussets every 12". The tall wall has 1/2" plywood as a ridge beam. I attached a drawing that shows each side.
I tried changing the rafter and joist settings to 1.5" x 1.5", but it insists on building roof framing with 6" rafters floating above the walls, and framing the tall wall with studs that are in the room wall below.
I tried to manually draw the framing in like the CAD detail drawing I attached, but I can't figure out how to rotate the 2x2 rafter to the 2.5/12 pitch angle. I figured I'd draw one "truss" manually, and then replicate/copy it across every 16". But after about 6 hours (admittedly I'm new to this app) I still couldn't figure it out.
I put both sides together, and added the 2x6 rafters and 2x4 cross brace. Then we plan to cut the trusses back flush with the rafters and brace. The wall will be coming out of the middle. There's no code here, unincorporated county, so no building inspection to send this through.
Is there a way I can take this CAD drawing and use it for the actual rafters - extrude the 2D shapes into 3D?