So I have been looking to enhance my renderings a bit, and have been diving into some of the information about Blender rendering engine. It's really great, but also very complicated stuff and I think eventually I want to get good at Blender because there's just so much you can do with it - modify the meshes, add displacement/bump (battens/stones/etc). But after about a few hours or so I'm still only able to create something like this, which is not a real rendering but shows how powerful the texturing is in Blender - notice how I've added battens to the siding, ribs to the roofing, texture (incorrect texture, but this is just testing out the tool) to the stone:
OK so as a MAC user there really are only a few options for GPU rendering (the rest are CPU based, just like chief is on the mac). Well I have this sweet GPU so I want to put it to work for me. What other options do I have? Well a while back I downloaded the Unreal Engine and the Twinmotion app, but never really looked too hard at it.
Well, I should have.
This thing is awesome. You get textures, grasses, skylines, depth of field, normal/bump mapping (no true displacement like Blender, that's the only issue with it, but the bump mapping is pretty convincing) - you get people, etc etc etc. So here is the best rendering I could come up with in chief as far as normal mapping/bump mapping to show some texture on the board+batten siding, some stone texture, etc. and to render it in a nice lighting:
I'm finding the chief materials to be a bit hard to work, but if you get the normal maps and bump maps in there they can be pretty convincing too. OK so not bad for chief above. But with about an hour of 'learning' the program and exporting to collada + importing into Twinmotion, and messing with the cameras etc. I was able to come up with this:
Soft shadows, materias masking, and a lot more. I chunked some of their included plants in there and they look good and cast realistic shadows too. Battens look pretty good. Woodgrain has some texture on the columns.... look close at the stone though, the normal maps are inverted in twinmotion because they use a DirectX normal map with is somehow inverted from the OpenGL normal map.... so still some kinks to work out but I'd say it's pretty exciting.
So nothing really to ask but just wanted to share this with everybody - so far my experience using TwinMotion gives me hope for using it in the future. There is currently a trial license you can use unlimited (?) while you try it out.
Anybody else using twinmotion? Got tips, materials, example renderings, etc?
I saw people where using laser on job site for remodelling process and that we can integrate measurements directly on Chief Architec. I am using a MaxOS system and therefore it looks difficult to get the proper tool. Leica X3/X4 with their application disto transfert doesn't work with apple product. Other people have the same issue?
Any solution ?
I like to use Line Style renderings for my concept sets - and have noticed that when i use them the backgrounds print out black. This when I have them set to 'live view - update on demand'
I export using the chief pdf exporter - then open in Preview and the backgrounds look white - then I print and they're black.
I have checked the background of the line style viewports, and have even specifically set it to a 'white' background.
In the chief menu, I have selected and changed all my window and colors to white as much as possible even, and no change.
When the pdf is exported from Preview, after the export from chief, and made into JPEG files for each sheet it will print correctly.
Trying to figure out what's going on - pretty sure it's not my printer - and i've tried printing from other PDF readers and no dice. Also, if I print from the 'mac print dialogue' and use the native pdf exporter, the files come out without the black background, but there are other issues (different thread I suppose).
My hunch is that it's somewhere in the chief achitect PDF converter, maybe specific to mac computers. Anybody else having this problem? It has been posted about before but never saw resolution.
Miller - Concept Layout Cover Test.pdf
Miller - Concept Layout - July21.pdf
I don’t use MAC OS myself but many other Users I know do, and I am not sure if this is new in Catalina OS, the latest update ?, but I have had to show People numerous times in the last month or two, how to both turn Scrollbars and the Mouse Right Click Buttons on, some didn't even realize their Mice had a Right Click option. 1. MAC OS seems to have its Scrollbars Turned Off by Default, so they aren’t seen in Chief either after Enabling them in View > Scrollbars
Go to > System Preferences > (search) ScrollBar Behaviors at top left > Open > and Set Scrollbars to Always in the 2nd section.
2. MAC OS also seems to have its Mouse Right Click turned Off by Default too in some cases, so it also can’t be used in Chief ,
for example in the Project Browser in Plan Views > Open Object or create a New Cad Detail by Clicking On the CAD Details Header,
or to Edit Page Information in a Layout.
Go to > System Preferences > Mouse > place a Check in the box for Secondary Button by Clicking on it
( If desired the Secondary button can be your Left or Right Click eg if you are left handed, choose appropriately ).
Sorry I can't add Pics as I don't have a MAC to take some Screen Snips on.
I'm using X11 premier on a mac -- I have an exterior garage wall (with a centered garage door) and a gable end -- I'd like to split the attic wall of the gable end into 3 parts -- the central region above the garage door, and the left and right, to have a different material above the garage door.
I have Default Settings > Roof > Auto Rebuild Roof set to Off
I have Default Settings > Framing > Automatically Build Floor and Ceiling Framing Off on all framing types.
I have Default Settings > Walls > General Walls > Auto Rebuild Attic Walls set to Off
If I delete the roof and ceiling planes with Build > Roof > Delete [X] and then use the Build > Roof > Build Roof ... dialog to rebuild the roof and attic from scratch -- I leave the Auto Rebuild Roofs set to Off, to be clear -- and then edit the resulting gable roof on the attic layer, I can split it twice to produce the three separate wall sections, but once I change the exterior material on any of the sections, the three wall segments get replaced with a single wall again. The new wall has my selected material, but that does me no good as I need the distinct secgments.
Anyone know what setting do I need to turn off to maintain the manually edited gable end? Or is this a mac bug?
Or, barring that, does anyone know what approach will let me give the desired finish detail (attached a pic of a freehand elevation)?