Ray tracing issue with glass shower.


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When I create a glass shower wall type and then insert a glass shower door, my ray tracing is showing much higher reflectivity than the glass wall.  I've copied the material from the wall to the door to make sure everything is identical (confirmed in material properties).  Both are set to 1/2" (however when viewed overhead the wall looks like it's razor thin).  Any insight into this phenomena?

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38 minutes ago, ChiefRezarel said:

Any insight into this phenomena?


No, other than I have noticed the same thing, same material for wall and door but the door looks different from the wall.


What I do is to adjust the material for the wall then make a copy of that material so I can manually adjust them to get the visual effect I am looking for.



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