rlackore

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Posts posted by rlackore

  1. You will need to position each individual tile on the roof. A better solution would be to create a Material that simulates the tile's depth using the Texture Source, Bump, and Normal* maps. Refer to the X13 Reference Manual for guidance on creating a material.

     

    * I think normal maps were introduced by X13, but I'm not certain.

  2. Draw an arc, convert it to a 3D Molding Polyline, then assign a molding shape and texture.

     

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    EDIT:

    You can achieve a smoother curve by converting the arc to a polyline before converting it to a 3D Molding Polyline:

    6272540_ScreenShot02-17-23at01_32PM.thumb.JPG.13658e9e0fe88afcbab683913c24c506.JPG

  3. On 2/11/2023 at 11:48 AM, Joe_Carrick said:

    This makes no sense it the columns is supposed to function in the future to adjust for settlement.

     

    I don't believe that planning for future adjustment is the intended use of a field-height adjustable column. The adjustment range aids in erection, ensures the full bearing of the structure on the cap, and allows for leveling the floor. I agree with Eric @architectthat most column manufacturers require the adjustment screw to be disabled after final adjustment. Here is the language from the ICC ESR reports for two widespread brands:

     

    Afco: After the column has been adjusted...one screw thread must be damaged...to prevent vertical movement of the column.

    Akron/Tiger: After installation, the adjustment assembly must be encased in concrete to prevent movement after installation.

     

    Perhaps there are exceptions, but in my neck of the woods, you won't get an occupancy permit unless the adjustment mechanism has been disabled.

  4. 2 hours ago, GSD123 said:

    Do you think I am using the most efficient way of laying out a ceiling grid with troffer lights? Is there a better way in Chief?

     

    Most methods for this kind of work require a brute force approach. My typical workflow:

    1. For reflected ceiling plans, I prefer to use closed polylines to define the perimeter of each area that has a discrete grid layout, such as rooms, etc. I then assign each closed polyline a Fill Style>Grid with a Scale Width and Height to match the ceiling tile (12x12, 24x24, 24x48, etc.), and adjust the Offset and Angle to nudge the pattern into place.

    2. For 3D views, I minimize the number of areas that need to be modeled accurately, then create ceiling Materials for just those areas, and adjust the Material properties as required.

     

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    • Like 1
  5. 1. The troffers won't display because your 3D View Layerset doesn't have the Fixtures, Interior layer turned on.

    2. The lines don't display because CAD linework doesn't display in 3D Views.

    3. To align the ceiling in 3D view with your linework in plan, you will need to adjust the ceiling's Material Definition Offset and Angle. You may need to create several separate Materials, with different Offset and Angle settings, to get each Room to display the ceiling properly.

  6. Check the Material Definition. Some materials, such as Predefined Metal, appear dark (or black) when rendered using the Standard technique, and will appear as they should (like a metal) in a Raytrace.

     

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    • Like 1
  7. Our workstations are all from Falcon Northwest and use liquid cooling. Since 2014 we've operated 8 units and experienced only 1 cooling system failure, with a replacement cost of $150. In the previous 16 years we ran air-cooled Dell workstations with Quadro cards and fried at least two power supplies per year.

    • Upvote 1
  8. AFAIK, Chief can't model an overhead sectional door correctly OOB. There is no setting in the door dialog box that will approximate the actual condition of a garage door installation. I would be happy to be wrong, if someone can show us how (work-arounds not included).

  9. There is more than one way to accomplish this, depending on whether your workflow imports as Collapse by Material, or Keep Hierarchy. This example uses Keep Hierarchy and a hinged exterior door.

     

    1. Export from Chief as DAE.

    2. Import, Keep Hierarchy.

    3. Select the door, which will highlight the object reference in the Scene tree. Rename the object's containing folder so it's easy to find in the tree (for later).

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    4. Select the door hardware, and rename the folder.

    5. Open the Library and navigate to Objects>Doors>Rotating Doors. Select Simple Rotating 01 and drag-and-drop it onto the door object, a blue rectangle should appear to indicate the operation is valid.

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    6. Return to the Scene tree and turn off the visibility of the door and the door hardware (this is why it's important to rename the containing folders).

    7. With the Twinmotion door selected, adjust the properties as desired. Then you can animate.

    1678214472_Doortest.thumb.gif.9867e958bd1d3d4f140d19d7995e8486.gif

     

     

  10. If I understand correctly, which is a big if:

     

    Referencing the Default Settings>Floors and Rooms>Floor Levels>Floor 0 dialog box, the basic issue is that the Absolute Elevations>Floor value needs to be coordinated with the Relative Heights>Stem Wall value. You can either:

    1. Adjust the Stem Wall value:

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    2. Adjust the Floor value:

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  11. 3 minutes ago, GeneDavis said:

    The steel stairs structure, was that all done in solids?  And are those stringers single-plate 1/4" steel or are they something like 8 x 2 x .188 tubing?

     

    The stringers are 1/2" plate; modeled them with Polyline Solids in X9 I believe.