imodel

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Posts posted by imodel

  1.  

    Or are the chief models not any smoother than that?

    Many of the symbols in Chief are low poly.  Chief then uses a smoothing angle to make them look smooth.  You may want to try setting your smoothing angle to 35 degrees in C4D if that is possible.  Or, you could make your own doorknob symbol and set as default.  HTH.

  2. Hi Jim,

     

    I think your approach is correct.  The Main building elements are relatively efficient as far as polygons are concerned.  While Chief unfortunately does not have X-Ref  you can keep things oriented in the X and Y to match the main buiding.  Using copy/paste/hold postion can be useful.  Import/Export 2D will also stay oriented with proper setup.

     

    Good Luck!

  3. Howdy Folks,

     

    I find myself more and more delving into my own textures.  Just can't find what I want.  So I made this one for a job in progress.  Thought I would share my efforts and get some constructive critique at the same time.  This is per the actual product.  I know a bump for grain might be useful.  But I am not seeing that sort of detail in my renders.  Scale should be set to 48x21.  I could make a staggered version as well if there is enough interest.  Thanks!

    post-740-0-77024800-1407702002_thumb.png

  4. Me thinks there could be a solution without the wedgie. I have done some finish work in the past, but I am older, and rusting now. The problem with the wedgie is that it will not weather well. Maybe even crack during install? This is not per Larry's plan and is exaggerated to test my idea. I have also set smoothing to 1 degree so the mesh can be easily visualized in vector mode. Bill, can you look at this and tell me what I have done wrong? Thanks!

    Larry's Miter.zip