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55 ExcellentAbout PitMan71
- Birthday 04/30/1971
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Yes. Click on object, You will find the tool at the bottom. It give you the option to bring to front or back. Have a go.
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Door Schedule numbering NOT dependent on door swing
PitMan71 replied to Wynsong's topic in General Q & A
Sounds like a headache..... Be sure and read the post at the link above. -
This is genius. It will save me hours of head scratching.
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Door Schedule numbering NOT dependent on door swing
PitMan71 replied to Wynsong's topic in General Q & A
I just did this and it worked. -
Click once on the soffit covering it. Then try using your tab key to tab through the objects in that area.
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Thanks.... Im gonna go try this now.
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I have a project coming up that the foundation is brick piers as shown in the attached images. What is the best way to draw these the way they are shown here? I have looked at the foundation tool with piers but it centers them under the edge of the wall and it doesn't appear they can be moved. Anyway, I will probably be doing a few like this so I want to get it figured out. Thank in advance for tips on this.
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I ended up getting this working. I had to select "Higher Eaves Boxed" on the Options panel. Thanks to everyone for chiming in.
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Anybody got any thoughts on this? Or is this one of those situations where there is no good answer?
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I agree. even I learned some things.:D
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Hey skip How I would do this.... Copy the material definition to your user catalog and rename it something to dilineate it from the original. Once this is done you can then open nd edit the material definition. Once in the editor, the top panel is "Pattern". Under the pattern section, change it from hatch (or whatever it is set to) to "no pattern". This should keep the image in the 3d viewer while suppressing the hatch texture. Give this a go and see if its what you were needing.
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If it disappeared. Use this button to turn it back on. Happens to me a lot.
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The grade level in the story pole dimensions is set in the Story Pole Dimension defaults under the locate elevations panel. It is at the very top. It isn't based on where the actual terrain is located. May not be what you are needing, but it is worth a check.