TeaTime

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  1. Huh, so, we're just out here trusting AI Overviews now? @PitMan71 no you really can't. I mean you can use the Fillet tool all you like, but it won't fillet between a line and an arc. When you try to use either Fillet or Chamfer tool between a line and an arc, it "fails" and defaults back to just do an intersect/join on them. Nice that it does SOMETHING but a fillet that is not. You'll see this if when you try to fillet/chamfer between polyline segments that aren't connected: vs I think the program tries to avoid removing polyline edges in these cases, which it would have to do here in order to properly fillet across these two lines, so it just joins them instead. Like, sure why not. Of course, if the line and arc are already connected, then when the Fillet/Chamfer "fails" the result is effectively nothing, since they're already Joined. If you want a nice arc there, just draw a new connecting arc between them then with the new Arc segment selected use the Make Arc Tangent function The default radius it offers is usually pretty decent but you can always enter your own, too
  2. The default vertical placement does this automatically just by setting the Handles to Vertical Pulls. But it all goes sideways when you start resizing your doors like you have in that image and then you get something silly like this: When you select that lower Door item you can press the specify button next to "Appliance/Door/Drawer" and set that item handle placement your self, though. This is the same way you can set different door/drawer panel styles on the same cabinet, btw.
  3. Yeah, you'll want to remove the Break curving around the entrance of that pad. Sadly the Terrain Breaks you have setup with a 0" Transition Distance, which forces them to create a nice smooth line along the side of that wall, but it also extends the break straight out the end. Which isnt great. You can set the Transition Distance back up until it incorporates the Terrain data round it but then you're back to square 1 but trying to calm down all the bumps. Don't pull your hair out with all of that. People often get mad at Terrain data and breaks, but when you just play with them enough you'll learn that you can do some kinda silly things with them, like add a little deflection segment to send that sharp break in a more favorable direction. Or even hook it back into the wall to essentially remove it entirely. There are some weird thresholds here where it starts to break down, though.
  4. Oh, and 4) Your Terrain Break is running along the outside of your wall, pull it to the center and you won't see that grass climbing up the wall like that.
  5. 1) Terrain Surface Smoothing is set to Linear. Never going to get good terrain with that. It was probably changed due to a "too many elevation points" message that you hit "Yes" to. Set it to Low, at least. Medium is typical. 2) You have a series of Elevation Lines pretending to be basic CAD Lines inside of an Elevation Region in your raised pad. They're set to 0" while the region is -132". Never, ever have terrain data inside of or crossing over other terrain data. They will fight, and the results are never good. 3) Elevation Lines and Regions really don't need to be smooshed up next to retaining walls, you'll often get better results if you back them away a little.
  6. Oh, you mean for this post to be a request for other ChiefTalk users to post their wall types?
  7. We'll need to see the plan file to really know what's happening, but my guess is there's a wall building it's outer layers up outside of that wall. Maybe there's a wall on the floor below that's a few inches out of alignment with this wall, maybe you've created some sort of furred wall mishap, it's hard to say without really seeing it. Check for walls on other floors, see what it looks like on the exterior, etc. If you still can't find it, post the plan.
  8. Have you checked out the File> Import / Export options? There's Wall Type Definitions options in there. Also, Walls can be added into your User Catalog and exported to be shared.
  9. Where are you using it? If it's in the Roof Plane's label panel, just uncheck Default Formatting
  10. Oh yeah, that too. But in the future, don't use Slabs to draw that type of thing
  11. Try creating it as a 3D Solid instead of a slab. The Slab tool is for like, a building slab. Just a flat slab with a specified thickness. 3D Solids can be anything. Also you can just create that shape in an Elevation view using 3D Solids so you won't have to rotate it.
  12. It's been a bit since I've touched X15 but I want to say being able to add CAD Polylines to Schedules was introduced then. But you should be able to create Room Polylines or Standard Area Polylines based on the rooms, then set those to be included in a schedule. I'm not seeing a specific video on the topic but there was a webinar they have recorded : https://www.chiefarchitect.com/videos/watch/10286/schedules.html I scrubbed through it and found a bit about polyline schedules for terrain at around the 1h 29m mark.
  13. Don't. That turns off the Structure Panel's Default Wall Top Height setting. Make sure that's checked on all walls. I assume it's creating a gap where you're only getting a half-gable there, that's somewhat common. Just grab the right side of the wall and yank it over. If that's not working for some reason, post the plan file so we can look at it.
  14. Also make sure that Default Wall Top is checked. All you should need to do is lengthen the wall to fill that space, don't try to shape it yourself.