caf200

Members
  • Posts

    22
  • Joined

  • Last visited

Reputation

-2 Poor

Profile Information

  • Gender
    Male
  • Location
    Chicagoland

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I watched this CA Tips and Tricks video today (on YT at x1.75 speed). It was *fantastic*. Title: 3D Rendering: Tips and Tricks (Re-Run) https://www.youtube.com/watch?v=dr-OVDo2kmI
  2. It appears going from X12 (HD 2021) to X13 (HD 2022) that countertop material is no longer automatically seamless (ie. from 1 slab of quartz, etc). I did a search but didn't find others with this problem. It seems like it would have been more common so I must be missing something. I opened a support case and they confirmed it. They are reporting the bug ("issue" as they call them) to development. They suggested that I resolve it by "group-selecting any sets of base cabinets affected by this and clicking the Generate Custom Countertop edit button. This will create a countertop polyline that is independent of the cabinets below it that is not affected by the tiling issue." This worked for some rooms (masterbath attached). but not all because the backsplash (and side wall) can be handled differently. Example in the kitchenette (attached BEF/AFT) the sidewall backsplash was not wanted but showed up in the workaround. They had me remove backsplash from the cabinets and create a custom backsplash.
  3. Thank you both.I was trying to find something to get closer to the GE Stainless Steel fridge we looked at today. Attached was my attempt to show the comparisons. Hopefully it helps someone. Stainless Steel Comparisons.mp4
  4. Re: image exporter(alt,f,e,p) Thank you for the extra details. I was talking about the background image being used and you were talking about generating an 3D camera image. I did a test and found it very interesting and unexpected processing that the CA "Transparent Background" option does. It appears to remove the background image from the windows, THEN re-render, then export that image. I say that based on a comparison of both images. See the ceiling above my window which was my clue. I made a GIF between to exports with and without using the 'Transparent Background' option so hopefully it demonstrates it. The GIF animation works OK in the below image on my Win 10 Chrome browser current settings. Aside: GIF tool I used: https://ezgif.com/maker Help related to Transparent background:
  5. Great tips as usual. Hard to argue with your success. I did find that rotating the sun did change the 'color casting' a fair amount. In our current plan, I have a 7a, 12p, 9p, and midnight from our particular lat/long mid-summer. Re: png transparent I think this can vary a lot based on what parts of the image you make transparent. This online website works pretty well and it an relatively easy to use interface with some flexibility (orange rectangles). https://onlinepngtools.com/create-transparent-png
  6. Here is an example of simply changing "toggle sunlight" between day vs night setting in my PBR render and the differences is dramatic IMO. Night in general for me gives me the best feel and in real life that is when we'd typically have guest over and use more accent lighting. See the greenish tint ... and yes I realize the leafs don't help. Aside: ignore some of the extra brightness of shelf lighting as I was experimenting with lumen and angles. Also experimenting with how can lights reflect of horizontal beam surfaces (threw up some horizontal soffits as an experiment). Compare tip for below picts. Click on one and then use left and right keyboard arrow to swap back and forth.
  7. My son and I have different computer setups (graphics) but we adjust the 'Camera Exposure' down (I use 0.03). Not sure if you've played with that? Default settings --> 3D View Defaults
  8. I very much respect your opinion and work I've seen ... however ... * It was not 100% that daylight condition was a requirement. She also had one bathroom picture. * It seems that to really understand one aspect of lighting is to see it a night or on a very cloudy day. That is when the lights are critical for task, ambient, or accent depending on your 'use case'. * I have 100% seen the greenish tint / cast in my PBR views and it is AWFUL and unrealistic. It definitely seems to be related to my backgrounds (one has a lot of trees). The backgrounds and daylight reflections off of them through the window really seemed to have a negative influence. I cared about room lighting and not unrealistic leaf reflections Hope that helps explain my angle and answer.
  9. For the OP for future searchers. a) I usually toggle off daylight. and/or b) Menu 3D then Edit Active Camera to remove background then change Background Color to Black.
  10. Perhaps this user stretched or change the size of a light they put in. That "show position in camera view" is excellent for several things. If you change the size of a light the x-y-z coordinates of the light source still comes from the *original* location in the light fixture. Seems like an obvious bug and CA should adjust the Y coordinate to be relative to the size change.
  11. Just in case... Not sure if you the same options on the mac. I had an issue with my new Surface Pro and had to go to tech support. This was one workaround for my issue. I looked up that option in the help (Index tab and render search word) and here is what it said.
  12. While I was in the CA help system looking up Exporting a 3D Model (DAE Format COLLADA™) for a light designer we are hiring ... ... I found the help text related to this under: Moving Objects Using Dimensions PDF and JPG attached. I think when searching for it before I was looking in the 'index' tab instead of the general help search tab. Chief Architect tech writers actually do one HECK of a job. Their help is impressive overall. As are their videos and online blogs/articles. HELP Moving Objects Using Dimensions.pdf
  13. Thank you for taking the time for the additional terminology and tips. Much appreciated. Great "side note" as well. I knew some of that but not all. Hopefully this thread as well as some of my attachments help future users. Indeed, I originally was misunderstanding and could not figure out the pattern of when I "easily" got it to work and then "not for my life" could not get it to work. Probably did not help that I was using both P2P and E2E. As well that P2P would dynamically change to E2E (or perhaps it is P2E). I understand selecting the "object" on the end of the dimension you want to move and changing the dimension. The generic "object" which can be the '+' or point. My mental block was partially due to a mindset to change the dimension of things (albeit often physical things) I would use the dialog box (aka dbx in some circles) interface OR just drag "points" (diamond, square, etc) that is on the border of the "thing" after you select it. With the generous help from a few, I seem to have a knack for it now and could quickly and smoothly modify my garage ceiling lights (etc) yesterday. [wall-to-light, light-to-light, etc]. Also clicking the larger dimension value is way easier than clicking the thin line which sometimes worked for me. One defn I looked up in a CAD class: "Associative dimensions adjust to changes in the geometric objects that they measure. Dimension associativity defines the relationship between geometric objects and the dimensions that give their distance and angles."
  14. For future searchers. I was looking for CA lib image for these "new" wall garage door openers for my project and stumbled in this thread. Adding/repeating info with images. FYI, I just built a soffit ‎7.5 x 7.9 x 21.5 in black metal rough. Then added a "Utilitarian Towel Bar" 120 x 3 x 4 at 100 high to the bottom. Image below. I'm currently planning for a LiftMaster 8500 in our new home and making sure there is still: 1) an outlet in the ceiling for the light which I'm putting just past a fully opened garage door so it shines light even when open (advantage over old style openers). 2) an outlet near the wall mounted unit. I'm putting two in and they both can go between the garage doors and share the same outlet. They are only ~1.7 amps with the light.
  15. Excellent point. Thx. I just played with it and it seems like it automatically converted my P2P to an E2E ... then I could click on the object and get the finger pointer to change the dimension. [UPDATE: I realized when you are doing a P2P and are dragging the line that when you cross and object that the mouse will change from a '+' (point) to a '|' (end) if you are in the center of the object. So without letting off the mouse button you can see it change back and forth as you move your mouse around.] When I do P2P, I've learned to zoom as much as possible so that I could make sure I get the drywall edge as an example.