# rockyshepheard

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315

1. ## Always cat chasing the tail...

Mr Rocky agrees!
2. ## Always cat chasing the tail...

Thanks! Much appreciate. My difficulty is there are so many lines that are on top of each, I cannot tell what' going on. Maybe a button that would show only baselines and walls so it would be easy to see if a baseline has moved. Or a way to lock a baesline. CA doesn't seem to be big on locking things. These baselines kill me over and over.
3. ## Always cat chasing the tail...

That's how I did it.
4. ## Always cat chasing the tail...

AFAIK, I always connect the baseline to the outer wall. They just get messed up.
5. ## Always cat chasing the tail...

I am only modifying the edge angles, not slopes.
6. ## Always cat chasing the tail...

Yes, I use all the tools except the one that limits angle changes to the line being changed. That function doesn't seem to exist.
7. ## Always cat chasing the tail...

The plan is posted.
8. ## Terrain elevation lines

Does CA use bezier curves to interpolate between elevation lines? I am trying to create sloping terrain using only elevation lines. If I wanted a flat region under a house (such that the terrain is at the same level for all doors), I draw one elevation line at the far left of the house and set it to 0. Then I draw another at the other extent of the house and set to 0. So far so good. Then for my walk in garage, even further right I drawn another line 1' away from the previous line and set it to -120". CA's response is to create a HUGE bump of terrain between where I specified it be 0. I can think of a much easier use of elevation lines. How about you set elevation line heights and they remain the same no matter what height of subsequent elevation lines. Is this an extreme request? If I were developing software, the curve between the two 0s would be converted into a straight line. Then from the right end of the straight line to the -120 it should pop in a sharp decent to the -120 with options for a rounded corner. Can someone show me how to make the following... 1 rectangular flat terrain of height 0 and dimensions 30' W by 60' L., dropping to -120" in the distance of 1' from the end of the terrain(using only elevation lines)?\ Thanks to any who attempt this.
9. ## Suggestions for method of making apron roof

I usually try this extending returns and sometimes it works out ok but I cannot seem to lengthen both sides enough to meet in the middle. I'm convinced it's not the proper way to do this so I'm asking for alternate recommendations. Thanks CA genii.
10. ## Sunburst three-centered arch

This is my best attempt at describing this doorway. I have tried placing the doors first then modifying the arch type. No. I have tried placing a doorway but I'm missing the window and doors. CA won't let me place doors inside a doorway. I've searched the libraries but didn't see this. Would all you gurus build this from scratch? I might be able to do this in Max or Blender. I'd appreciate your thoughts! Thanks, Rocko
11. ## Sunburst three-centered arch

Ah, ok. Thanks all!
12. ## Terrain elevation lines

This was what I meant that he said. "Once closed though, you get a couple extra options, one of which is to set the interior to be flat." An option, a switch. Same thing right? ﻿
13. ## Sunburst three-centered arch

Thanks! Did you create this or import from a library?
14. ## Terrain elevation lines

So I got it figured out. You don't need to find flat switch. It appears you need to make three lines at 0. The first line should be at the very left edge. The first two lines then define the flat plane. The third line at 0 prevents CA from interpolating the first two lines, thus leaving it flat. Then a fourth line at the right edge of the terrain so that CA interpolates a curve between the 3rd 0 and the fourth line...in this case -120.

16. ## Terrain elevation lines

Thanks for the video! Alaskan_son says there is a flat switch to set between two elevation lines. That should probably be the default unless you can also specify any alternative.
17. ## Terrain elevation lines

Re setting the interior to be flat...where is that option? I tried selecting one of the two elevation lines and opening the object to see if there is a 'flat' switch. None. I thought, well, how can CA know what to make flat unless I specify both lines 1 AND 2. So I did and did open object again. Also no flat switch. Is this a default setting so ALL elevation lines are be set to flat between all subsequent lines?That would seem limiting. I would think it would be better to be able to pick any two elevation lines and open object and find a flat selection box.
18. ## Foundation NOT generating like in this video at 1:30

My garage designation is not limiting the foundation height to a slab. The height is the same height as the rest of the house.
19. ## Foundation NOT generating like in this video at 1:30

It's me. Thanks, I have a better grasp now.
20. ## Foundation NOT generating like in this video at 1:30

Is it me or are the foundation diagrams lacking detail?
21. ## Foundation NOT generating like in this video at 1:30

Thanks! I finally saw the garage option at the bottom! Does the slab apply to both the stem walls and the garage options?
22. ## Foundation NOT generating like in this video at 1:30

Now is that dbx for the garage or the rest of the house?
23. ## Foundation NOT generating like in this video at 1:30

I don't see a setting for 'stem wall' in the default settings/foundation.
24. ## Foundation NOT generating like in this video at 1:30

I think I fudged it by changing the stem wall height to 24" and the basement in the rest of the house to 9'. I cannot make head or tails of these diagrams. For one, the text entry box has alphabetics A through I...let's say. But the diagram only shows just two or three of these. In order to comprehend what's going for people with no architectural knowledge, why not do diagrams with ALL the alphabetics? Or put text on the diagram if you'r not going to put all the alphabetics. Ie. I may see a horizontal line and I don't know if it is a ceiling or a floor.