MN_JohnH

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Posts posted by MN_JohnH

  1. Stacking up poly lines would be a simple process if they just did what you want them to do.
    I draw one of my cylinders or even a block and try to move it and it will change elevations, it will move higher or lower in relation to finish floor.
    Sometimes it happens when I just grab a side of an object and stretch it, it will suddenly be a good distance lower or higher.
    I can't figure it out, it makes me want to pull my hair out, (but I have no hair left).
    Sometimes I have an object on one side of the house and I reflect copy it in plan view to the other side and presto, it is 6 feet underground.
    Sometimes I open an object and it is the correct distance from finished floor and sometimes I open an object that I know is about 80" Above FF and it says it is negative 115" below FF.
    What's that about?
    Sometimes I split a long cylinder by subtracting a block out of the middle and suddenly one end of the piece drops a foot into the ground.
    I could stack up logs very quickly and get this done but I am constantly fighting these crazy behaviors.
    I am talking about just plain freshly drawn cylinders or square cubes whether I draw them in plan view or an elevation. There seems to be no rhyme or reason to how they will behave when I try to manipulate them.
    The plan is too large to attache and I doubt if I can replicate the behavior in a sample plan but maybe someone can enlighten me on what governs the height from FF on these ployline solids?

     

  2. 43 minutes ago, Renerabbitt said:

    I thought I responded in the other post but you should convert your circle based logs into polyline based for more predictable behavior

    Thanks Rene,
    I tried that and it seems to help sometimes and other times not so much.
    Same with the regular polyline solid, sometimes the subtraction works fine other times no.
    I think the best workaround is to use separate pieces of log like Eric suggested.
    Anyway, I appreciate all the help as always.


    My other question was concerning the facet angle setting: When I copy the object, it will retain the same facet angle setting but when I cut the object in some way it reverts back to the automatic facet angle setting. I can't find anything in the default settings where I can make that automatic facet angle what I want it to be.

     

    Thanks again.

  3. 6 minutes ago, solver said:

     

    Chief has issues with roundish objects. 

     

    I'd try making the walls from individual logs, shorter ones each side of the window, for example. For partial cuts like above and below the window, use 3 logs. One with the cutout the same width as the window, then a shorter section either side. You could probably union them together once assembled.

    Thank you, that was the conclusion I was coming to too.

    Any thoughts on my second question:
    Also, I change my facet angle on the logs to minimize surface counts. When I copy the object, it will retain the same facet angle setting but when I cut the object n some way it reverts back to the automatic facet angle setting. I can't find anything in the default settings where I can make that automatic facet angle what I want it to be.

  4. 1 hour ago, MN_JohnH said:

    I have read all the threads on log walls and have tried different approaches but have settled on making the wall out of glass and then just adding cylindrical polyline solids and stacking them up.
    The problem I am having is when the window hole has to cut into part of a log.
    So I am creating a square block the size of the window and then subtracting it from the log solids.
    Some times it works fine but often I get this distorted effect with the remaining portion of the log that has been cut.
    It seems there might be a workaround but I can't find it.
    But really, why would this be happening in the first place?

     

    Untitled 3.jpg

    Log problems.plan 4.01 MB · 0 downloads

    Also, I change my facet angle on the logs to minimize surface counts. When I copy the object, it will retain the same facet angle setting but when I cut the object n some way it reverts back to the automatic facet angle setting. I can't find anything in the default settings where I can make that automatic facet angle what I want it to be.

  5. I have read all the threads on log walls and have tried different approaches but have settled on making the wall out of glass and then just adding cylindrical polyline solids and stacking them up.
    The problem I am having is when the window hole has to cut into part of a log.
    So I am creating a square block the size of the window and then subtracting it from the log solids.
    Some times it works fine but often I get this distorted effect with the remaining portion of the log that has been cut.
    It seems there might be a workaround but I can't find it.
    But really, why would this be happening in the first place?

     

    Untitled 3.jpg

    Log problems.plan

  6. On 12/2/2023 at 9:18 AM, MN_JohnH said:

    OK, I give up.
    I can't figure out what you mean by "convert to polygon" or how to do it. I have searched everything, (except where the actual information is obviously).
    If you could help me with this that would be great.
    Thanks,

    I found the tool to convert to polyline and I thought at first that was working but I see that I still have the same problems with the distorting of the shape after I cut into it by subtracting the other solid. But I can't find a tool for converting to polygon.

  7. 14 hours ago, Renerabbitt said:

    Convert to polygons before you cut

    OK, I give up.
    I can't figure out what you mean by "convert to polygon" or how to do it. I have searched everything, (except where the actual information is obviously).
    If you could help me with this that would be great.
    Thanks,

  8. I often have this problem where I create the log as a p-solid, I stack them up and cut out the window holes by creating a polyline solid block the size of the window and then
    subtracting the block from the logs. Often on the top and bottom logs of the hole where the cut is only halfway through the log, I get some deforming.
    I am not sure what causes this. I have created a simple log wall plan where this is happening and an image showing what I am talking about.

    Untitled 3.jpg

    Log problems.plan

  9. 11 hours ago, Renerabbitt said:

    Adjust the facet angle of your arcs on the polyline solid. 

    Awesome! I knew there had to be a simple way but apparently I just didn't know what to search for.
    Thanks! This is truly a game changer for me!

    • Upvote 1
  10. On 3/20/2015 at 10:07 AM, Joe_Carrick said:

    If you are doing full log homes rather than log siding..........

     

    I use a single layer wall (transparent material) the thickness of the Logs.  If you want chinking you can make the original wall 3 layers with only the outer layers being transparent.

     

    I place all windows and doors in those walls which provides the casings, etc.  Then I stack Log Symbols just as if I was building the log home in the real world.

     

    This is the most realistic method I've found.

    The problem with this method is you can't cut the windows into the logs. You can put the logs around the windows but if a window opening cuts halfway through a log on the top or bottom of the opening you can't cut it out if you use the log symbols.
    I have built whole log homes using polyline solid cylinders and then you can cut them away where the window top or bottom cuts into the log. But of course using solids create a huge surface count and bogs everything down.
    One question I have is, why do the log symbols have less surface count and how can I draw my own logs with a lower surface count?
    Or if I could take the log symbol and turn it into a solid that would be helpful too.

     

    I built a lot of  log homes back in the 80s and 90s when they were popular and now a lot of new owners of those homes are coming back for remodels etc so I have had to draw a lot of these and have not found the best way to do it. Mostly I have used the log siding and a thick wall but if I want to take it to the next level I use the solids or the log symbols. I make layers for perlins, beams, log loft joists, log ends and log walls so then I can turn off layers I don't need as I am working to keep thing from bogging down.
    I see this discussion is a few years old but I figured I would see what would come of this and if there are any new ideas.

  11. 35 minutes ago, tundra_dweller said:

    Glad to help, it's a good way to procrastinate on work I should be doing.:)

     

     Open up the wall specs on the two cheek walls and change the wall type to your exterior wall, then select for "Lower Wall Type if Split by Butting Roof" and change the lower wall type to your interior wall.

     

    2023-10-03_09-01-21.thumb.png.b2dee0bf96c7cf47d4eb9799bd5bc93b.png

     

    Thanks!!

  12. 1 hour ago, tundra_dweller said:

    You don't have flush eaves checked on these planes.

     

    2023-10-03_07-37-40.thumb.png.ed37e6f47d19c21d4e531e7cc4d91329.png

    Dang, I thought I had checked that.
    Thanks!
    Now I just need to figure again how I am going to change the walls over the roof on that dormer to be exterior while keeping the walls under the roof interior.
    Seems like I need to relearn this every time but I know there is a video somewhere...

    Thanks again,

  13. OK I finally got it by making a symbol that looks half backwards and then somehow when I inserted it into my plan it worked out.
    When I started, I built the door the normal way and then created a material stretch to fit and applied it to a slab that was the same size as my door and just had it stick out slightly past the door on the one side so that you only see the wood door on the outside and my drawing on the inside. I had two reversed versions of the drawing and was trying it both ways on reversed slabs etc. Every different option. The plan here called "the ones I was trying" are only the last three versions, I had a lot more different ways I was reflecting things and getting them to line up.
    The ones I had looking right on the symbol were backwards or had some other issue when I inserted them into the plan so I decided to try saving the symbol as a version that isn't "right" and then that one worked. That is the plan marked "the one that worked", you can see it, (assuming you are interested).
    Anyway, I just wanted to say I made it happen and I appreciate all the comments.


    I build custom doors occasionally for homes that I design and build and that is what this is for, I just wanted to be able to insert it in the plan the way I wanted it to look.
    I am familiar with terms like "pre-hang" and Left and right "handing", (I have been building doors for over 30 years).
    It was just getting it to work in CA on this particular one that was beating me up a little bit.

    Thanks again everyone.
     

    sample.plan The ones I was trying.plan This is the one that works.plan

  14. I appreciate all the help again. I know there is a way to get it right but every time I try reversing the door and or the drawing or whatever I get the tall window on the other side which is not what I want.
    Anyway, it's not big deal, I can just switch it to a fixed door for the rendering and then there won't be a knob and that will be fine.
    Something like this can sure kill a lot of time.
    I am over it now. I will move on.

     

    Thanks again for the help, we can put this to rest.

  15. 4 minutes ago, TeaTime said:

    Well, if Change Opening/Hinge is essentially just doing a Reflect, then if you flipped the symbol the wrong way, then Change Hinge should flip it back the right way, right?

     

    image.thumb.png.c317ea1a090c36b3e745966156ca4237.png

    You would think so.
    I tried it and it didn't work.
    I think I will start over and build the door the other way and see how it turn out.
    Like I said, I was just hoping for a simpler solution.
    I will keep working on it.

    Thanks

  16. 13 hours ago, solver said:

     

    Take a look at my YouTube channel to see a recent video.

    Thanks for all your help Eric and for taking the time to put together these little videos.
    This has been very helpful. I will spend more time on your youtube channel for sure.

     

  17. 10 hours ago, Alaskan_Son said:

     

    I could easily spend several hours teaching a class on this one subject, but the short answer as that I use a number of methods to manipulate symbols including but not limited to:

    • Using the Delete Surface tool to delete unwanted surfaces.
    • Using the Solid and Face tools to add surfaces where I need them.
    • Combining the symbols with other symbols to add required components when necessary.  Maybe I find a tub that I like in one place and some tub feet that I like in another place.
    • Using Stretch Planes to modify 3D geometry
    • Using a number of special methods to curve any given portion of a symbol
    • Using a number of methods to actually slice off portions of any given symbol
    • Using the Material Painter and Adjust Material dialogs to modify the materials on any given surfaces. Sometimes this requires deconstructing the symbol into multiple pieces so that I can paint the sub-components separately.
    • Using the Convert to Symbol tool to create a new symbols with the desired faces removed and or added.  Commonly this requires multiple generations of the symbol to get from Point A to Point Z

    Lots and lots of little tricks that all add up to the ability to get most of what I want right inside Chief. 

    Thanks Michael, this is very helpful just knowing some of these things can be done. I spent a great deal of time yesterday drawing this tub. It is not perfect but it will do.
    I appreciate the help I got here from everyone.
    If I were smart I would probably pay someone like you to teach me some of these things. Maybe someday.
    It's hard to learn so many things at once and the contracting/building part of my life is extremity busy right now.

     

    Thanks again. I have a feeling I will revisit this thread in the future.

     

    tub.jpg

  18. 5 hours ago, Alaskan_Son said:

     

    I rarely use Sketchup for anything anymore.  In fact, I don't believe I've modeled anything outside Chief for several years now.  I can model most anything I need right in Chief, and if I can't, I usually just find something online that's close enough and/or I import an existing model, delete surfaces, and otherwise further modify or add to the model to create what I need. 

    If I might ask: how do you work with a 3d shape that you find online?
    How do you "delete surfaces" like you are saying?
    I can't figure out a way to manipulate 3d models other than size, position etc.