RL-inc

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About RL-inc

  • Birthday 10/17/1968

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  1. This is basically a follow up to a post I made earlier that you replied to "Materials slow to load and or open to edit" You replied- "Is the material using a texture (or map) file that is very high resolution? Is it using a pattern that very high density or has a lot of lines? My best guess is that it is something you did with the material. If you want a better guess, post the plan or an exported library with the materials that are giving you problems." I have attached a simple plan file that creates the situation when basically any plan material is opened for edit.... VINSON ADU 2ND IDEA-1.plan
  2. I see in the trouble shooting slowness article it refers to working on files locally- I do use One drive for all of my storage but have checked all files to be available on this device - Is it possible this could be contributing to the issue in some way?
  3. In 20 yrs using CA never had to try this but first time of everything, I guess. X15 has gotten clunky and slow - especially in vector views - plot lines to layout - materials loading in library- etc.... Lots of blue circle spinning I have a solid computer Tech that I work with, and it appears the machine is not the issue - CPU isn't overworked and graphics card drivers are up to date. (Although he did say it is possible the card could be wearing down?) I also have X15 installed on my laptop and no such issues on that unit when opening the same files. All this leads to me to believe I need to try a fresh install of X15- My question is since I have never tried an uninstall/reinstall of any version of CA are there any suggested step I should taker prior to starting this process? Obviously, I don't want to lose any of my library items - etc..... Thanks in advance for any input...
  4. Thanks for the reply- That is a good possibility - I will compare materials that are causing the issue vs ones that open normally when I get back in the office on Tuesday. Have a great weekend!
  5. Good day all, Real shot in the dark here but I wanted to throw this out and see if anyone else has issues with some, not all, materials associated with some- again not all- objects taking an extremely long time to load in the library browser and plan materials dbx. Again, it doesn't seem to be related to any one condition or plan in particular - very random. That said, I was hoping that there may be another user that has run into similar issue and happened upon a cause and solution.
  6. In my experience, while certain individual areas can be manipulated, I find I get a much more consistent model generation if my structure defaults for any given project are accurate before I get started. Just my opinion I guess
  7. CA uses floor and ceiling elevations to establish the way the model is developed- This also dictates where things like stairs and roofs are created. IMO, if you take the time to set up your model parameters correctly, the model, and all of its components, will usually be generated accurately
  8. Quite possibly the worst attempt in history at an ISO scribble on a screenshot but here is my 2 cents. To piggyback on the truss concept, if you could use scissor or parallel chord trusses similar to what Michale and V are mentioning above, you could look at a multi-ply girder on either end and box girders running in-between. Truss company should be able to manufacture a profile for the girders that will allow for a deep enough box to hang off of it as long as you are willing to provide sufficient depth. They may be able to design them with enough drag load to handle the lateral requirements.
  9. HD has its own site and forum- may want to try and post there. Other than that, what you are asking is very vague- Any way you go, I would suggest starting with some training videos to help understand the software-
  10. Thanks Lance- much appreciated! I also opened in Sketch up web and played with it as Eric suggested.
  11. Sorry - contains 4 pool symbols.
  12. I jumped on 3d warehouse and found a symbol for Mod-pools for a project we are working on. The issue is that the SKP symbol contains 34 different objects - of course I really only need the one. Any suggestions on how to extract an individual symbol from the group? Mod+Pools.skp
  13. Not sure how it works in HD - I believe they have their own forum- but in CA there is an option to blend texture with materials which should take care of it.
  14. Simplest way I see wis to get rid of the 2 additional low roof planes and modify the upper one with break lines.