javatom

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Posts posted by javatom

  1. Manually create a roof plane with structure defined by thickness of sheathing.  Place posts, beams and rafters as required.  You would not be doing an automatic roof here.  Your room definition should have roof and ceiling shut off.  There are other ways of doing this, but this method will give you the greatest degree of control.

  2. It would be nice if there was an additional type of roof framing that would create an overframe condition just like it would be built in the real world.  Trusses continue on with a repeat of the previous ones, it just has more framing above it where the overlapping roof plane happens.

  3. I do not think it is balloon framed.  It has a bowed area that does not continue to the main roof.  The roof return (the lower roof plane) stops it.  That means there would be a header over the opening to the bowed out area.  You have this on your plans level 2.  The ceiling may be the same level as the rest of the floor or it may lower a bit.  If it is lower, you can place an invisible wall coming straight across and make the bump out a separate room with a lower ceiling.

  4. I make the "deliverables" pdf files.  I create them with two sets of plans.  One has the model.  The other one has the details.  If a client pays more for the model they get the plan file of the model.  They NEVER get the details plan.  The items on that plan have taken a lot of experience to create.  I normally charge 500 to 800 even for a blank plan.  What they are getting is my anno sets, layer sets, setups etc.  A homeowner does not care but I have had new designers tell me that it has put them miles ahead of the game.  I have also had client fly to my location (Coeur d'Alene) for one on one training.  They always say the the best thing they got out of it was the blank plan which they use as their template.  My point on this is to be careful who you give a plan file to and be sure of how they intend to use it.

  5. You may already know this but "trimming" a molding to stop at a window is achieved by placing break points on both sides, clicking on the line at the window and telling the DBX "no molding on selected edge".  The software will do this for you if you click on the perimeter and tab until you get a highlight around the the whole building.  You then convert that to a molding polyline.