Dennis_Gavin

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Posts posted by Dennis_Gavin

  1. Ambient lighting is set via the 3D view defaults at the bottom of the list.  I am referring primarily to the interior setting.

    IF items appear to gray increase the emissive setting in the material settings for that item.  In real life white are usually not real white.

    You may want to alter the color a little with a hint of yellow etc.  NOt making it look yellow but more of an off white or cream.  IT is

    an art form so be patient and go with what you see on screen.  Be aware light settings for a standard render and a ray trace will

    most likely be different.  ALso photons versus no photons.

  2. Jesse,

     

       THere are many attributes to a ray trace.  THe most important is lighting.  Your scene has way too much lighting, way too bright.

    I would start by turning off all lights escept for one 3d POINT LIGHT IN THE MIDDLE OF THE ROOM SET AT ABOUT 40 AND A HEIGHT

    OF 60" OFF THE FLOOR.  Just to see how it looks compared to what you have.  You can fake light looking like they are on by turning the

    emissive setting up for the light fixtures glass to about 80.  Ray trace is not like real life turning lights on and off.  IT takes experimentation.

    You may also want to adjust the ambient light in the rrom.  Play around with different settings and amount of lights on/off and there

    intensity to see what you like.

  3. Jeff - yes, you have it.  The slope is not great but the owner had 4 sumps in his existing basement and they

    all run.  I am worried about the township not allowing the builder to pour into a wet/soggy footing and the deeper

    they go the greater the chance.  Planning on going down the minimal amount and back filling to overcome frost line.

    Thanks for your input!