Chiefer

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Everything posted by Chiefer

  1. You can get better results with PBR too
  2. Here's the material Glass PBR.calibz
  3. We can use any material from the library, the kicker here is the normal map, fill it with the same material. No need for specular. Make roughness zero and transparency is up to your judgment
  4. Quick PBR glass material for curved surfaces, no other material is needed. Place dark gray color in your normal map slot and you're done: Specs: Roughness: 0 Transparency: 24 to 51+ (51+ if you want lights to pass-thought)
  5. It's a rendering technique that was introduced in X10. Physically-Based Rendering Technique or PBR
  6. Settings for the cove lighting in this PBR render Note: Equidistance is from 8 inches. Each Light intensity can be much lower
  7. And you can use the watercolor technique with line drawing on top
  8. Yes, Lumion is based on PBR...and can handle complex scenes. Hoping for a better PBR and of course super fast Phoebe RT in X11
  9. Spotlights placed at close proximity and pointing upward, no shadows