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PaulinColorado

3-D views to layout...best method to reduce pixelating-X8

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new to CA, finished my first complete house plan.  I would like to send 3-D views to layout, 1st attempt using Ray-Trace, (slow) @ 50% or so, final print is very pixelated. 

 

thanks,

 

I'm not sure how many passes or width and height...how many passes is usually sufficient?  Likely that I stopped the Ray Trace too soon.  What is the best method to use in CA or should I just avoid 3D to layouts?

 

I am trying new settings posted by another CA member

-15 passes

Lighting:  unchecked camera view settings

-ambient Occlusion min .1 - max 3

-direct sunlight 4

Advanced

-checked the use photon mapping only

Image properties

-contrast 60%

 

we will see how it goes...

post-7445-0-95728000-1464564117_thumb.jpg

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Please post your render pic so we can see what's going on. Also when you say slow, state the time, number of passes and pixel width and height. Otherwise it is almost impossible to provide any worthy suggestions.

 

Graham

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Or conversely, you should be able to get a pretty good raytrace with an image size of 1080x730 with ten passes, somewhere between 2 and 5 minutes depending on your cpu.

If you're not, then you're doing something wrong.

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Paulin - Thanks for the info and pic.

 

The Raytrace settings seem to be a good starting point. Uncheck "Photon Mapping" and run a comparison scene. It should run much faster with far less pixilation.

 

Not sure of the image size from your attached pic. Would suggest a width of at least 1200 px. If the pic is too small then there is just not enough pixels to capture the information. I find that you should get a reasonable rendering within 10 passes. If it's still looking really bad then its a good indication that either the settings or lighting is not ideal, more passes may help but it would be far more efficient to address the root cause.

 

Keep posting your progress and we will try to tweak this step-by-step.

 

Graham

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