sonnyc Posted February 26, 2015 Share Posted February 26, 2015 Does anyone know what the texture size is for chief textures.? Are they a power of 2 (example 200x200). ? Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted February 26, 2015 Share Posted February 26, 2015 A lot of them are set to 20x20 but you can change that if needed. Sometimes when I create my own I adjust to what would be a real world scale based on the material. e.g. plank flooring consisting of 5 boards could be 25x144. 5" ea for 5 boards 12' long. Each texture is different. On some textures you want stretch to fit so it spreads across the whole item the texture is being applied to. Link to comment Share on other sites More sharing options...
rlackore Posted February 26, 2015 Share Posted February 26, 2015 Most of the OOTB tile-able materials use 256x256 texture files, some use 512x512. Link to comment Share on other sites More sharing options...
sonnyc Posted February 26, 2015 Author Share Posted February 26, 2015 I don't think that the 20x20 is the actual texture resolution ,say 256x256 but rather the scale of the of the texture on the object. When you change the scale to a higher number the resolution is the same but the scale increases ,in this case larger. Is there a way to determine what a particular textures resolution is ? Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted February 26, 2015 Share Posted February 26, 2015 "I don't think that the 20x20 is the actual texture resolution " good point. I think I was mixing scale with resolution. I think 256x256 is probably right. Higher resolutions can make for increased file size and slower speeds. Link to comment Share on other sites More sharing options...
rlackore Posted February 26, 2015 Share Posted February 26, 2015 Is there a way to determine what a particular textures resolution is ? Texture SIZE can be discovered by opening the texture image that is referenced in the Material Specification dbx; the OOTB textures are in a zip file - if you're on Windows it resides in C:\ProgramData\Chief Architect Premier X6\Referenced Files\, which is a file normally hidden within Windows File Explorer. Texture RESOLUTION can be discovered the same way - again, with Chief OOTB textures it is generally 72dpi. Link to comment Share on other sites More sharing options...
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