Some time back Graham, myself and a few folks played around with how to show a beaded inset cabinet in Chief.
What were the best solutions at the time are a PIA to work with. I was in need of doing a job with either beaded inset frames or elite (which will be a bit harder and is far rarer so not here)
I wanted some way to have a beaded inset frame that was easy to change door style on. Figured this out while driving back from client meeting.
Plan attached has a bunch of base cabinets configured, one wall cabinet and one tall. I've also attached a library of the "doors" used as "side panel inset" to achieve the beading.
These are 1/4" beads with a total width of 5/16" Note that separation widths and heights need to be changed to get correct opening for doors or drawers.
From there you are on your own so open the DBX to see what's going on. Hope you like it, I'm pleased as punch
Ran a quick rt while checking things-looks like I'll need some hardware with altered origins so they don't float.
Note that these will use the default door, the top (A) drawers use default, the larger B drawers are set individually so either clear or specify those. Leave the beading untouched.
Discovered that the wall cabinet in the current plan is not set as a door but as a side panel inset. Either correct that your self of use the newly attached BeadInsetPlan_X12.
Changing to wider combined cabinets involves selecting "layout" vertical or horizontal and splitting. Avoid messing with the beads. Bit tricky, always use a test cabinet.
I am using Chief Architect X9
I can't seem to find a sidelite that is "half lite" only 3/4 lites or full lites.
I'm wondering if theirs a way to customize an object to make the glass smaller?
I have attached an image - this is the closest I could find. I tried looking on the 3D warehouse but had no luck.
(Using the Simpson Door Company - Arlington Sidelight)
Also - does anyone know if on the elevation view you can get rid of the door operation indicators only on the sidelites?
thanks in advanced.
Is there any way to create a small gap or offset between the door and casing? Like a real door would have, to leave just a tiny bit of room for the hinges. Specifically for open interior doors. I've made a door hinge symbol I'd like to use, and I assume I'd have to make a different one for various swing angles, but I'm not seeing any obvious way to create that small gap. By default, Chief's doors just meet the casing at the corner completely, leaving no room. I could force the hinges in there, but they would clip through the door and casing and look less realistic.
I'd also like to add a strike plate to the casing and latch to the door, but short of placing the symbols myself that doesn't seem very plausible right now. Maybe a suggestion for a future version of Chief.