HStone

Field stone wall

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How can I create a heavily textured surface such as a field stone wall that reads in 3D? This would require, as an example, that the outside corner of a field stone wall show stones projecting out of the plane of the wall.

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You should post this on the Q&A forum if you want people to respond with help for you.  This forum is to offer tips you know that will help other users.

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On 1/31/2021 at 2:59 PM, HStone said:

How can I create a heavily textured surface such as a field stone wall that reads in 3D? This would require, as an example, that the outside corner of a field stone wall show stones projecting out of the plane of the wall.

It's tough - unless you want to import some kind of geometry or use polygons, you'll have to be satisfied with the 'bump' map that chief includes.

 

You could also try out Blender - I've just started using it and exporting my Chief models - and then in blender you can do all sorts of neat things to the geometry like add really great textures, create offsets/displacement like you've described, and a bunch of other stuff. Still getting into it but seems like, for me, this is going to be a part of my future workflow. Good luck

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