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I am ray tracing a scene with a 3D plant (from sketchup) and the shadows are showing squares rather than the actual shadow of the plant (1 pass image shown below). I have purposely moved the sun around to cast shadows to the back of the image as I have found manually manipulating the sun gives much better RTs than using natural sun angles (at least for me). I attach the skp file and what the plant looks like in the object info window of CA. Any ideas how to get rid of this square shadow? I uncheck the ray casted shadows in camera tool pre-ray trace, and it looks better but still ray traces with the square shadow.
Thanks in advance,
Blue Flax Lily.skp
I have placed a dishwasher in a cabinet, and it fits fine, but when I do an interior iso, tt move to the back of the cabinet. I pull back into place, but it moves on its own back to the translated position. I have included two screen snips showing the problem.
Does anyone have an idea of what I am doing wrong.
I'm currently using Chief Architect Premier X11 and have been tasked with drawing this kitchen for a customer, as pictured. I know how to do bow fronts, radius ends, etc, but can't find any way (or tutorial) on how to do what I'm looking for. The customer wants a sink base with an almost tilde shape (~) and a bowed corner cabinet, both with curved backs. Is this possible?
Edit: Also, for the corner cabinet to the left of the sink base, they want the lower portion straight up, to have the top half go into a radius to make the sink base work properly for this layout.
Thanks in advance.