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Our Content Development Team has been churning out new PBR friendly materials over the past few releases. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views.
Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program.
Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials... without needing to be an expert of the full-fledged program. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.
How does it work?
First of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a couple primer videos ready for you here.
Creating Custom Materials and Colors
Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials. Just download the Substance player from the link below and use it to open the builder SBSAR files you wish to work with. To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect:
How to use Substance Player in Chief
Substance Player (Download)
Wood Builder Beta.sbsar
Single Color Fabric.sbsar
We'd love to hear what you think. Is this useful? Are there other material types you'd like to try with the Substance Player tool? Voice any requests or questions here, or via e-mail to firstname.lastname@example.org .
Chief Architect is not affiliated in any way with the Substance Designer or Substance Player software programs. Chief Architect will not be able to offer any support for the Substance software products or files. Using the program and files is completely voluntary. Substance compatible files are provided simply as a gesture, with no guarantees, extended to give access to more material options for those who are interested.
Though I always council my clients to match their interior wall finishes to their soffits, sometimes I find they are resistant to the idea and want to use two different materials for these items.
However, I only have the option to change the default for the two together:
Is there a way to create a new material default, or to separate these? I guess it's not a big deal but I always wondered if there was some deeper insight that I was just not picking up on... perhaps some Chiefer out there can enlighten me?
Instead of spending hours searching, I prefer to do this. My apologizes.
I've designed homes in previous versions of CA. All the way back to 4. Well, computer HD crashed a while back and nearly lost everything. After new HD, installation of CA 12 w/bonus materials, its back to normal. However...
When I render anything in any of the 6 houses in version 12 I get this alert window (see pic) telling me it can't find the files on the list. Instead of spending hours replacing each one, I would like to know if there is way to simple delete or restore them back to their default material setting, delete them altogether, anything! I can't seem to do them (delete is dimmed) either for some reason. Thanks in advance.
Using CA 12 with all bonus materials.