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jrpremodel

Unwanted lighting changes in camera view - standard

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Does anyone else find that, at random times, the lighting in a room may change completely after seemingly inconsequential changes like material edits or placements of material regions?  I'm finding the problem occurs most often  in Standard 3D view.  Sound familiar to anyone?

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Lighting is based on what room the camera is in.  If you move the camera so that it is located in another room, the lighting does not update right away.  Once you make a change, the lighting will then update.

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