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I am using the Oculus Rift S with X11
When I run a rendering in the VR mode, I have teleport lines sometimes. Sometimes they disappear. The hand controls or wands work whether the teleport lines are visible or not. Has anyone had experience with this issue?
The wands and VR setup works in other programs no problem. Also I have no complaints with the VR experience within Chief except for this small issue. I expect the customers or first time users) will be confused.
I am having issue with the built in VR viewer, the motion tracking is extremely jumpy and disorienting, It is totally useless for clients as motion sickness sets in with in seconds, I have had to use external programs and they are becoming an encumbering step to the process
I'm having trouble with the 3D viewer app and google cardboard.
I have a Samsung S7 Edge, using Chief Architect 3d Viewer version 184.108.40.2067 and Google Cardboard D-Scope Pro VR headset. I have Chief Architect Interiors X9 on my computer at work. It runs Windows 7 Professional with i5-6500@ 3.2 GHz and AMD Radeon R7 350x Card. I've tried to use this app twice with two different VR headsets (The google cardboard I mentioned and an Oculus) and neither seems to be working properly. When I put the phone in the glasses, I can clearly see my rendering. But I cannot manipulate the rendering at all. I cannot move closer to it, or turn it, or "look around" it.
Perhaps I'm doing something wrong, or there is a support application needed to make it work properly.
I'm able to see a menu button, which I can open with the glasses on, but I am unable to click VR Entry.
Does anyone know anything about this or how to fix it?
Hope I can describe this issue successfully. So I have wanted to jump on the VR craze and was glad to see CA getting on board. Bought the CA-branded cardboard and and purchased a nifty set of VR goggles. Tried them both with a variety of phones, including iPhone 5s, iPhone 6s, a new Android but they don't physically fit in either viewers. CA tech says the only phone that will work in their CA cardboard viewer is the original Andoid. • Hmmm,... where does it say that?
So anyways... Broke down and got a new iPhone 8Plus last week and it fits great in the VR goggles. I have been able to "view" a variety of 3-D sample files using the Google Cardboard app. Neat. But when trying to view the models stored in my CA cloud account, I launch the model,... click on the cardboard icon,... then the screen asks me to place the phone in the viewer. At this point, the app seems to "hang"... and I can't view anything. Turned it vertical, horizontal, rotated it but bummer.... It just does not want to launch into the pair of "stereographic" images. • BTW: I have made sure the VR goggles are paired to the iPhone but still to no avail. I'm thinking I must be missing some technique.
Any suggestions are welcomed. Please and thank you !!!
So I am trying to export a house model as a 3ds to upload to sketchfab. This file has been passed around to a few different people before it got to my desk, so I have had a few issues with missing materials. I thought I had taken care of it, but when I try to export it I get a few warning messages saying "3DS export error: face missing material description. the surface could not be exported." Since I believe this is what is screwing the model up once it gets to sketchfab, this is a problem.
Is there any way of finding out which face is missing a material? I am at a loss for a solution to this short of looking through the model and searching for it, which doesn't seem to be too feasible.
I am also getting a message saying "3DS export error: K-3639 Ar exceeds vertex limit of 65535" Neither of these error messages have anything when I click on check knowledge base.