WhistlerBuilder

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Everything posted by WhistlerBuilder

  1. I solved this by creating two roofs for each building split off the center line. Apparently chief bugs out when your roofs are too long because of some unpublished framing member size limit. Also, chief cannot "trim to soffit" I Joist framing members, but it can trim dimensional lumber, so swapping to lumber solves the graphical error and placing the joists in the long side overhangs. Weird bugs that I would love to see someone from QA address. My drafting/architect friends that use Revit/archicad do not have this issue...
  2. So is there a maximum length for framing members now? I would really like to solve this as these plans are going in for DP soon. I can cheat and hide this issue, but it will come up when I start doing construction drawings....
  3. Hi Chiefers, I am having a weird issue where the roof framing is being generated out of place. It is also ignoring the option to "Trim Framing To Soffits" option and extending the "I Joist" rafters outside of the walls. I have tried all sorts of things to get this fixed and I cant figure it out. Any suggestions? I attached 3 images of the issue and a copy of the top floor / roof in a separate file (original complete file is HUGE) Roof Problem.plan
  4. My problem was that when I was converting the curved wall to a "solid" from a "Polyline Solid", I was then not converting the shape I was using to subtract to a solid as well. You cannot use a "polyline solid" to subtract from a "solid". It was a simple step that I was missing. "
  5. I was trying that... I could not get the solids to actually subtract. It just kept both solids and did nothing... what am I missing?
  6. Hi Chiefers, I have an interesting question for the pro's here. I am designing a very unconventional coffee kiosk with curved glulams and curved walls. I built the initial design by creating the 3D objects in plan view in a source file, then pasting the shapes into an elevation in a new 3D file, creating 3D shapes in the elevation. (See Kiosk Profile.jpg) Once the 3D Shapes were created I laid them out plan view in the 3D file and created the 3D structure. (Kiosk 3D.plan) I now need to put a window in the curved wall, and cannot figure out how to punch a hole in this shape. Any tips? Cheers, Kiosk 3D.plan
  7. Hello Chiefers, I was wondering if anyone had any good cedar wood textures. I noticed that this one is specifically lacking in the stock package. I am looking for any of the following textures: 1) Lap siding 2) T&G siding or soffit 3) Beam / Posts 4) Smooth wood grain Cheers,
  8. Oh I have Cad sections for details of wall connections, windows and flashing etc. The above method was just for a wall type Table I have on the first page of a plan set. It is just a quick and dirty icon image to show the colors etc on the plan set identifying what each wall type is.
  9. I would absolutely love an automated version of this. I have to do this on all my con docs as well. Currently I screenshot with adobe photoshop and crop a square section of each wall, then manually type in a list of all the wall components next to the inserted wall graphics in my plan layout.
  10. Weird part of this bug I discovered yesterday that helped me with my presentation drawings... When the clipping occurs, you can try to cut and paste the offending plants to fix the problem. If that does not work, you can open a new "camera" and try the same angle you were working on before. The new camera might fix the problem, and if you keep the old camera in the identical spot, one will work and one will not. This leads me to believe that the problem is with the camera somehow and not a feature of the plant. I also noticed that the only time I am getting these problems are when the plants are raised or lowered above the terrain elevation. WEIRD!!!!!
  11. I tried the cut paste. Still having the same problem. Thank you for the suggestion.
  12. I have a project where I have some plants displaying improperly. Plants that are physically behind another plant are showing in front of it. The plants that are having the problem are all elevated off the "terrain" and in planter boxes. Originally I had them located in a different floor, then moved them to the layer with all the other plants and the clipping issue went away. Then a few days later I opened the project back up and the problem was back. I had the plants listed in a separate layer origionally as well. I switched them back to the basic "plant" layer and I am still getting the problem. Has anyone else encountered this? Any tips for fixing it? I have a presentation to give soon on this project and I am severely limited in the camera angles I can show because of this problem.
  13. From the album: Projects by Innovation Building Group

    Our most recent project - Orion. This is a 45 unit apartment complex being built in Pemberton BC Canada.
  14. Various Projects designed by Innovation Building Group Chief for Structure and 3D export 3DS Max for render Photoshop for touch ups
  15. Hi Robdyck, It depends on the project. Some of the interior renders I had them do most of the "extra" modelling for small details to make the renders "lived in". For exteriors and large projects they mostly use the plants and landscaping I provide them with chief and imports to chief from sketchup online library - sometimes modified additionally by me in sketchup / photoshop. They also appear to have a large library of 3D objects they maintain for their use. They are also able to add in background images or landscaping touch ups with photoshop after the 3D is done. I found they are very good at taking items or textures I find in images through google image search and working them into the models. Attached is a sample draft I send to them. I number each item on the draft image and then send them a numbered work order via email. I find it takes between 3 and 7 drafts, with the average around 5 for a fully polished image. 1st Draft Changes.pdf
  16. One thing I found for doing marketing grade 3D's with chief is to just do the design in chief and then farm out the final render to a specialized rendering company. I use New Visual 3D in China (http://www.newvisual3d.com/). I found you cannot beat the price performance of doing it this way vs doing it yourself. With the cost of labour in North America, and the cost in time to yourself, plus the cost of specialized lighting or rendering software... it is easier to just export your 3D file and send it to the rendering company. You then do a few draft revisions with them and supply some textures or backgrounds you want. There is the added benefit of the time difference. You submit your draft revisions at the end of the work day, they start their work day roughly when you finish and you have the next draft in your inbox in the morning. I have done several large scale projects this way. The best part about this method for you designers who subcontract to developers... you can charge North American pricing for the render - I have seen $3k+ per image for medium to large buildings, and it only costs you $350ish US plus your time with the drafts. Good luck!
  17. Mark 3D. Thank you for the suggestions! The main trick of making the parking lot as a room absolutely clears up all the problems generated by the elevation change on either side of the surrounding retaining walls. This makes the walkways actually work properly with the use of evenly spaced terrain lines. I had tried them before and it was just a mess. This seems to be one of the best solutions so far. Unfortunately it has the issue of not being accurate when it comes to the final construction set of plans because the "room" has a flat floor elevation. This looks nice and clean, but when you need to set drain heights, parking lot gradients for drainage, and sub surface pipe elevations etc this information will all be missing. I suppose you could have it as a layer that is just the text information instead of trying to get chief to accurately do it in 3d. In my last project we did this whole system in sketchup so that our site super could show all our workers exactly where each pipe and drain element went on the site in 3D in the site office. Something that was well worth the time to setup. I just wish I could do this within chief instead of having to use two different softwares and re draw everything.
  18. The terrain points and elevation region in the same place were a half finished project. The points were part of a grade calculation, and the terrain region was a quick cheat to correct the horrendous peak/valley problem you get without terrain regions. It was basically a quick fix to export an image to my boss to show the basic look of the area after changes to the parking. Reducing the terrain lines from the survey is an interesting idea, also manually drawing over them with less points. It does not sound time efficient unfortunately. I wish chief could handle more data with its terrain calculations. Sketchup seems to do a much better job of this.
  19. Hi Glenn, I tried to follow your advice with the terrain retaining walls vs normal walls, and using terrain breaks. I am still getting the same problem that I had originally of terrain lines and elevation data bleeding through the terrain break to effect elevations and terrain lines on the other side of it. The terrain elevation lines I am using are from a topographic survey of the area. I need the accuracy on most of it and have no way of reducing the spline calculations. Apparently chief just cannot process the amount of information supplied in a regular survey document. This is disappointing!
  20. Hi Glenn, I am aware of much of what you said. However, I always welcome help when I am stuck here so thank you very much for your reply. As I mentioned in my post my problem is very specific. The sidewalk at the top of the retaining wall goes absolutely crazy unless I have a flat terrain area specified, which is a problem because I need the sidewalk to slope down to a point then back up again to the entrance of the building. This is a very specific problem with terrain breaks and retaining walls. That said, I have always had a problem getting chief to make terrain breaks work properly.
  21. Hi everyone, I am stuck on a tricky terrain issue. I am designing a multi family building site that has some relatively simple grading required for the parking lot and pedestrian access which chief cannot seem to accurately process. Perhaps I am missing a trick? I have uploaded the relevant portion of my plan so you can take a look. Basically I have a pedestrian access "sidewalk" coming on the property at a higher elevation, and a driveway leading to a parking lot at a lower elevation. The driveway and parking lot all have carefully calculated grades leading to the elevation I have set as top of parking slab (2159.00 ft). After days of messing with the retaining walls and terrain breaks I finally got the parking lot to work. Now the problem is that chief cannot seem to handle terrain topographic lines intersecting the top of a retaining wall / terrain break without creating absolutely batshit crazy peaks and valleys everywhere. Since the site requires that I have a sidewalk pedestrian access at the top of one of these retaining walls with a maximum slope of 2%, these crazy variations are screwing up my plan. I cannot seem to get rid of them except with flat terrain areas, which of course screw up the pedestrian access elevations. I can't just cheat and do stairs because this building needs to be handicap accessible. Chief cannot do terrain area's with a slope... something they should absolutely add!!!!! How do I fix this problem? I would really appreciate some help here as I have spent the last few days really struggling with the terrain features of chief and I am at my wits end trying to figure out this issue. Help_Plan.plan
  22. My surveyor is using civil 3D 2016. The backwards saved Autocad 2010 file broke the topographic elevation lines into sections which had to be connected manually. The version saved as the most current Civil 3D 2016 saved the elevation data and "terrain perimeter" into a "0" layer when imported to Chief. This layer needed to be saved as a separate entity and broken up, then the original component layers showed up. Chief still cannot add the actual elevation values, but at least the lines are not thousands of separate entities that need to be manually connected now. The layers for reference are: DB_C-TINN-BNDY = terrain perimiter DB_C-TOPO-MINR = topo minor DB_C-TOPO-MAJR = topo major Scale is in ft. I would love it if someone from chief technical support could look at this. I am going to open a ticket. ACAD 2010.dwg Civil 3D 2016.dwg Topo success.plan
  23. Thanks David, For some reason I have never, not once, ever been able to properly import topo lines into chief. I hate the solution you proposed because it is SOOOOOO time consuming and tedious. However, it is a solution that I have used before and was trying to avoid. Thank you very much for the help! I appreciate it. Cheers,