kMoquin

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Posts posted by kMoquin

  1. Here's my CAD resume (in the order I used them):

    1991

    AutoCAD (V3? in college)

    Arris

    Architrion

    1996

    Mini-CAD

    Form-Z

    1997 (first job)

    PowerCAD

    AutoCAD

    1999

    DataCAD

    2003

    Vectorworks (Vexerwerks)

    2004

    Archicad

    Sketchup

    2007

    Chief Architect

    still use sketchup to make objects for Chief and make quick design studies

     

    I feel like I use/understand a majority of  Chief

  2. That's just it, I find it hampering to my creativity that I have to create a carefully measured and detailed as-built before I can start with my ideas. My process is iterative, I want to add more and more detail as the project is refined. The architects I know hate this part and typically outsource the as-built to the intern.

    Funny, I find creating a carefully measured as-build essential to starting the design process.

  3. Abandon what you know about other cad applications and embark on chief tutorials using the methods presented. Meaning try to learn the software in it's native language. Don't try to force something to operate the way it did in your old software. Use it at first with all the out of the box settings and understand how things work before you customize things.

  4. I realized that the window and door details are individual cut sections- no big deal there- just a waste of time IMO.

    The foundation, rake and eave details seem ridiculous.

    At 1/2" scale my standard fdn wall detail with callout and notes is about 6" square- and they want 1-1/2" scale.

    18"x18"- really?

    I mean I would only get 6 details on 1 page of ARCH E

     

    Not sure what you're missing, but 1 1/2 is a common scale for these details. (3 is not uncommon for intricate trim details) Especially for high end projects. Heck, I've eve done full scale trim details in the past.

     

    I easily get 10+ details at 1 1/2 to fit on a sheet. 

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  5. One trick I learned to make exterior fly-around's less jerky is to make the camera path a true circle or a single arc.

     

    Here's one with no production outside of Chief. (I probably should add music in YouTube.) I usually send these to help clinets get a handle on the forms of the design. I usually do it without a lot of embellishment to the model beyond what I'm building for the elevations, etc...)

    https://youtu.be/YavrACnWgkY

     

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