TheKitchenAbode

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Posts posted by TheKitchenAbode

  1. All tile work and the glass shower enclosure was created by positioning partition panels to the walls and floating partition panels across the shower entrance. Yes, there are alternative methods such as "Wall Covering" and "Wall Material Regions" that will accomplish same thing. This however is really straight forward, all of the components can be accessed from every viewing method (plan, elevation & camera), they adhere to Bumping/Pushing and can be dimensioned in both plan & elevation views.

     

    There is no dispute if the tile work is non-linear, for this the Wall Material Regions is the best solution, or if you need to adhere to described methods in order to generate an accurate material list.

     

    Graham

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  2. I have a separate client presentation area with a 40" Samsung 1080 display. Works beautifully. No need to spend more for higher resolutions, there are lots of people who can't see the difference between 720 & 1080, especially on a screen under 50".

     

    Not sure about using Google Chromecast. Suspect it will be to laggy, especially if you are using camera views and walkthroughs. I have a dedicated laptop hooked up via HDMI. All computers are synced using Microsoft OneDrive so the presentation laptop is always up-to-date. Just sit down, activate Chief Architect and watch how impressed your clients will be.

     

    Graham

  3. If multi tasking while Raytracing is the issue then you need to reduce the number of dedicated processor cores by at least one. "Edit" "Preferences" "Rendering" "Raytrace". Never had this issue with X6 but as soon as I upgraded to X7 my system ground to a halt when Raytracing. This solved the issue.

     

     

    Graham

  4. Here are three things I found that really impact upon the Raytrace run time.

     

    1. Change all lights to "Spot Light", any other light type really slowed things down. Some fixtures have more than one bulb, make sure to get them all.

     

    2. Check all material properties. Anything set at "Polished" had a negative impact. Change to "Reflective". Flooring, especially hardwood is often default polished, counter top materials, tiles, granite, marble etc.

     

    3. Some materials properties are "User Defined", found this to be the case for a number of metal finishes. Change to "General Material", sometimes this had a positive effect. 

     

    Just use the "Rainbow" material selector tool to call up the properties dialog box for the material you wish to check.

     

     

    Even if the item is not within the camera view it still needs to be changed, especially the lights. If you do not wish to change all of the lights outside of the camera view then make sure they are turned off.

     

    Graham

  5. You could try this, set the ceiling material to your wood plank. Create a shelf or soffit and apply this to the underside of the flat portion, make these materials the other ceiling finish. You may need to adjust their thickness to obscure the wood planks.

     

    Graham

  6. Very confusing,  I must REMAKE my shower vid.  Many many ways to skin a cat,  I think I have the best way to skin this cat......  but I am open to other methods.

     

    I will checkout your shower vid, always open to alternative methods, that's the real power of Chief Architect as there are numerous ways to meet ones end objective.

     

    Here's my philosophy. The glass shower surround and tile work are finishing elements that are applied (installed) after the walls are framed & clad. For the tile work the application will protrude beyond the wall substrate equivalent to the thickness of the tile & adhesive (thinset). Cladding the walls with a partition (or whatever does the trick) set to this thickness will accurately reflect this. One can then zoom in to address how the exposed tile edge is to be treated. Same for the glass, I can now see and adjust how the glass panel will intersect with the tile work, will the tiles extend beyond the glass or terminate against the glass inside the shower. Obviously everything depends upon the needs of the user and the required level of control and analysis one requires. For myself, I need to generate a visual of a design but also require a design that reflects as close as possible the construction process in order to anticipate potential issues & problems. Much better to resolve these in advance than on-site.

     

    Graham

  7. Don't make walls, instead create a "partition", size it accordingly, position in front of opening, change "material" to glass and set the transparency for the desired effect.

     

    For the tile work within the shower do the same and clad the walls with partitions, set thickness to represent tile/adhesive thickness and then change the "material" to the desired tile. If the tile work requires for say a horizontal decorative inset then use three partitions stacked on top of each other sized height wise accordingly. You can now control the tile independently within each section. Just a note that dependent upon the partitions width to height ratio the tile orientation may not be correct, where this occurs just change the material orientation to suit, will need to make a copy of the material if the orientation for the same material varies between panels. If the default orientation is 0 degrees then set the copy to 90 degrees, apply the default or copy to the appropriate panel so the orientation is the same. 

     

    Graham

  8. Doug_Park is correct. There is a setting under "Edit" "Preferences" "Raytrace" that allows you to assign the number of dedicated processor cores to the Raytace process. You need to reduce this by at least one in order to free up some of your processor for other tasks.

     

    Keep-in-mind that Raytrace is primarily dependent upon the main processor and not the graphics card. The "Render" settings relate to the camera views so changing these will not have any effect on Raytrace performance. They will however effect camera view performance which in turn is dependent upon the graphics card.

     

    Graham