bdillard
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Everything posted by bdillard
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How do I change the floor elevation of my garage?
bdillard replied to bdillard's topic in General Q & A
Thanks for all your help. It is set for garage. I do have bit of a glitch - I did something wrong and just a smidge of the wall is too high and sticking through the roof. I tried adjust a few heights but it seems to make the guttters much lower if I do that. Roof shot Attic view of the section that sticks through. -
How do I change the floor elevation of my garage?
bdillard replied to bdillard's topic in General Q & A
Thanks! You may be 100% right but I'm not seeing it on that page - how do I get to absolute elevation for a room? Is that by adding a few inches to the floor entry and decreasing the same amount in the ceiling? -
Hello, I'm sure it is obvious but I've watched two videos and frankly it completely escapes me. I don't wan the step from my garage to my house to be 12" (approximately). I could put in another step but I'd rather raise the floor about 4". I tried messing around with a bunch of these but I might be in the wrong place as none of them seemed to fix it. I figure it was floor below for sure or stem wall but it doesn't seem to change it in the render.
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Thanks. I'm happy to post the plan - any suggestion on how - it is currently 250mb?
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I did notice that on ray trace - after it renders, if I crank up the contrast to about 65% it helps with the brightness a bit. I tried brightness and intensity but they seem to turn the image milky. Most of the light settings are the same - the only real change is contrast (although it is the plan from a slightly different angle.
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How do I turn off save / cancel when deleting an object symbol?
bdillard replied to bdillard's topic in General Q & A
Thanks - I followed the hotkey post and exported the html, removed the binding from delete to delete and set the delete key to = delete object and uploaded the html and so far it seems great. Thanks everyone! -
I appreciate the feedback - I still don't know why - when adjusting thing CPU ray trace - adjust lights - in use seems to be checked or not checked from moment to moment - and you can't modify if it is checked or not - I'm sure there is a simple reason but it would be good for me to know.
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I think I got it now that you've spelled it out for me - I exported the hotkeys, then edited the delete object to be delete and I reversed it with the delete command since I'd never need a hotkey to shut down. Then I reuploaded the modified html. Thanks so far it seems to work!
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Thanks everyone! I exported it - so is the delete the command the same as exit in chief architect? This is from the export For some reason I don't see it in the customize hotkeys.
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I'm not sure why it does it on mine but when I am working in a room (not editing an object) I have a chair or an cabinet or whatever - when I select it and press delete it tries to shutdown CA. While it does ask me if I want to save I often click cancel thinking I'm going to cancel the closeout process and lose all my work. I'd really really really like to stop doing that and I don't think I'll learn not to do it so I'd better shut off that feature. I notice it doesn't do it every single time but probably about 85% so it might be a combination of what I'm doing or what I have open. But it always does delete the object in the drawing if I let it when I press del or right click on the object and select delete.
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Thanks - I had it set at 20. I switched it to 40 - no improvement. I'll watch the video again. I appreciate it. I went to the light set and realized for rope lighting each light within the rope is considered an individual light - which makes sense if I think about it. I cranked it to 140 and it works!
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Thank you!
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I'm sure this is really easy but it seems confound me. I get different styles for the top drawer depnding on if it is a door cabinet or drawer or if I have 2 drawers or 3.
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Hello, The standard render vs. world is radically different and so is ray trace. I'm no expert but I think the first view would be somewhat correct in the amound of light. I have 10 300 lumen recessed lights, 1 250 lumen chandelier and some amount of light - not much coming in from the outside - I set it for a late dusk. Standard Physically based seems a little dark and a slight blue gray. And Ray trace seems very dark. Also I notice that the under counter lights sometimes cast down a good amount of light and sometimes they barely show any light being emitted. Sometimes if you let Ray Trace render longer (if you don't have a RT capable video card the lighting for ray trace under counters gets a little better but the overall picture seems dark even if you let it cycle for half a day. However Physically based and Standard may or may not cast light even if you let them sit. I can adjust some things to make it a little better but I'd like a lot more continuity between renders without making adjustments each time.
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Thank you!
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Found it! Thanks for giving me someone to bounce my ideas off of. Very helpful. I haven't figured out full circle single pane round windows yet.
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Thanks - I have not been able to figure out how to build an obtuse window yet that runs parallel to the floor. Maybe it isn't possible. In X13 the demo house has round windows - haven't figured that out yet. I did just figure out half moons. Using the arch and adjusting the height and possibly width depending on the size you want.
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Hello, I'm sure it is right there but I can't seem to find it - I'd like to put in some cirucluar and semi circle windows (half moon). I created two windows that are triangular but can I create one of the same shape that has no center divider?
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Putting mineral wool for sound insulation in most walls
bdillard replied to bdillard's topic in General Q & A
Thanks for your response! -
Hello, I'd try to make my house much more quiet. I've seen a number of videos and there are levels of sound insulation. For the most part I'll just be putting mineral wool in the walls. When I try to modify them - it makes the walls thicker as I don't know how to add it as a bat or between stud insulation. Instead of 4 1/2" walls they become 8". I'm sure it is obvious but I haven't figured it out - if it matters I'm using X12.
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Thanks for spelling it out - I appreciate it!!
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Thanks - I'm not sure what you mean about creating a floor above the basement? That is the first floor of my house - isn't it or am I being too literal? I think I tried to put a ceiling over the room but it doesn't show when I do the 3d view.
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Hello, I have a room for the heat pump, water heater, air exchanger etc. I put the equipment in the basement. I drew 4 internal walls around it. I'd like to put a ceiling on the room to help reduce noise. I'm not sure how.
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My bad, I was being way to specific when searching, not flipping between products, models etc at the top was also part of my mistake.
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Hello, I'm looking for things like a heat pump, water filter, central dehumidifier, water heater etc. I usually go to here for my stuff. https://3dwarehouse.sketchup.com/ If you know of a good source for anything, please let me know.