Dershem Posted February 10 Share Posted February 10 I have been doing some walkthroughs in a model, and although everything looks good when I do a photo, when I do a walkthrough, some of the materials change color. Example: The curtains are the same color as the chair (copy paste the material, so I know it's exactly the same)r. but they turn bright blue when I start 'filming'. Any idea what might cause this? Link to comment Share on other sites More sharing options...
Renerabbitt Posted February 10 Share Posted February 10 40 minutes ago, Dershem said: I have been doing some walkthroughs in a model, and although everything looks good when I do a photo Seems as if your still renderings are using a different rendering technique from your walkthrough. For reference this looks like a PBR rendering technique(without raytrace possibly because of outdated gfx card) Helpful if you put your machine specs in your ChiefTalk Signature Link to comment Share on other sites More sharing options...
Dershem Posted February 11 Author Share Posted February 11 PC = Ryzen 9700X 8 core, 3.8 GHz 64GB of RAM Graphics card = Geforece RTX 4070 Super, 12 GB of RAM. Running Win11 Pro. And still I get... Going from standard render to physical render, even after checking the materials settings, the curtains change color. Link to comment Share on other sites More sharing options...
Renerabbitt Posted February 11 Share Posted February 11 6 minutes ago, Dershem said: PC = Ryzen 9700X 8 core, 3.8 GHz 64GB of RAM Graphics card = Geforece RTX 4070 Super, 12 GB of RAM. Running Win11 Pro. And still I get... Going from standard render to physical render, even after checking the materials settings, the curtains change color. you either are in a PBR without raytrace or you have an emitter on your materials are my guesses, please upload your plan using wetransfer or a cloud service Link to comment Share on other sites More sharing options...
Dershem Posted 21 hours ago Author Share Posted 21 hours ago My best guess is that it is like last year's issue: Designating a room as a balcony (even though it was indoors) meant the materials reacted to sunlight, even though there were walls and roof between the sun and the materials. I did a night time render, and instead of the bright blue curtains and rod, they came out normal. I triple-checked the materials, and there no emitters or other things. This appears to be a glitch of various sorts. The file on this house is nearly 230 MB in size. Even zipped it's too big to post. :/ Link to comment Share on other sites More sharing options...
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