Pitch Angle "10 in 12"


PitMan71
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Go to solution Solved by Renerabbitt,

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I have noticed that X17 has the ability to use the pitch to rotate objects as one of the number styles. I really like this feature!!!! ... Seems like tho it only works on right side of the Y axis. For instance if you input a line using the tab key and change the angle to 4 in 12 it will go from the point up and right. If you use a -4 in 12 heading, it goes down and to the right. Is there a way I haven't discovered yet to have the pitch heading go left?

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14 minutes ago, PitMan71 said:

I have noticed that X17 has the ability to use the pitch to rotate objects as one of the number styles. I really like this feature!!!! ... Seems like tho it only works on right side of the Y axis. For instance if you input a line using the tab key and change the angle to 4 in 12 it will go from the point up and right. If you use a -4 in 12 heading, it goes down and to the right. Is there a way I haven't discovered yet to have the pitch heading go left?

these are all just terms of relativity..whats actually happening under the hood is you have a start and an and point and then it is rotating a certain number of degrees. 4 in 12 isnt just a number style, you dont have to have that number style be active in order to utilize it. It is just being translated into degrees, but references a start and end point. so change your start and end point.
Another caveat, with polar checked it will flip if you start drawing in the direction you want. Drawing to sheet left is different than drawing sheet right. So start drawing left and hit tab and then your negative will do what you want

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1 hour ago, Renerabbitt said:

these are all just terms of relativity..whats actually happening under the hood is you have a start and an and point and then it is rotating a certain number of degrees. 4 in 12 isnt just a number style, you dont have to have that number style be active in order to utilize it. It is just being translated into degrees, but references a start and end point. so change your start and end point.
Another caveat, with polar checked it will flip if you start drawing in the direction you want. Drawing to sheet left is different than drawing sheet right. So start drawing left and hit tab and then your negative will do what you want

Thanks for the reply. I understood the "relativity" I just didn't know if there were some other functionality to control where the object rotates or heads to. What I didn't mention in this thread is that when you rotate an object, say a polygon, representing a rafter and the cut edge is down to the right and it's at 5/12 pitch. If you rotate it absolute to 6/12 it rotate it all the way around with the plumb cut edge on the upper left.

Having said all this, your comments provided some insight on how I can accomplish some of the things I didn't think I could do earlier. Particularly the multiple copy feature for pitched angles. Polar being checked does not work on the left, just use the relative coordinates. As usual I was overthinking. 

 

Thanks

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