Glass Walls


Glenco
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Hi, I am having an issue with a class wall. I am trying to make a parwall and every time I bring it up in raytrace parts of it are whited out. Would anyone have an answer as to what I may be doing wrong. The outside looks fine in regular render, I go to inside and look out it has these white areas. Then in raytrace it shows up on the outside. 

 

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Did you happen to paint the interior walls of that room, that also happens with showers if you paint the walls with tile. Try to use the new "Wall material region tool" instead when you have glass, and change the walls back to default.

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