Chiefer Posted January 5, 2019 Share Posted January 5, 2019 Quick PBR glass material for curved surfaces, no other material is needed. Place dark gray color in your normal map slot and you're done: Specs: Roughness: 0 Transparency: 24 to 51+ (51+ if you want lights to pass-thought) 1 1 Link to comment Share on other sites More sharing options...
Kbird1 Posted January 5, 2019 Share Posted January 5, 2019 On 1/5/2019 at 3:40 AM, Chiefer said: Quick PBR glass material for curved surfaces, no other material is needed. Place dark gray color in your normal map slot and you're done: Specs: Roughness: 0 Transparency: 24 to 51+ (51+ if you want lights to pass-thought) Expand Thanks for the Tip Jintu , that looks very nice..... Would you mind exporting the Material from your Library and sharing the calibz file please , so far my attempts to duplicate it have not worked , and I am not sure what Glass you started with? and don't have that basalt.jpg file you used for the grey either..... thx. Link to comment Share on other sites More sharing options...
Cheryl_C_Crane Posted January 5, 2019 Share Posted January 5, 2019 Depending on the object and angle, adding Specular reflection aides in giving it sparkle. On 1/5/2019 at 3:40 AM, Chiefer said: Quick PBR glass material for curved surfaces, no other material is needed. Place dark gray color in your normal map slot and you're done: Specs: Roughness: 0 Transparency: 24 to 51+ (51+ if you want lights to pass-thought) Expand Link to comment Share on other sites More sharing options...
Chiefer Posted January 5, 2019 Author Share Posted January 5, 2019 On 1/5/2019 at 8:31 AM, Kbird1 said: Thanks for the Tip Jintu , that looks very nice..... Would you mind exporting the Material from your Library and sharing the calibz file please , so far my attempts to duplicate it have not worked , and I am not sure what Glass you started with? and don't have that basalt.jpg file you used for the grey either..... thx. Expand We can use any material from the library, the kicker here is the normal map, fill it with the same material. No need for specular. Make roughness zero and transparency is up to your judgment Link to comment Share on other sites More sharing options...
Chiefer Posted January 5, 2019 Author Share Posted January 5, 2019 Here's the material Glass PBR.calibz Link to comment Share on other sites More sharing options...
Kbird1 Posted January 5, 2019 Share Posted January 5, 2019 On 1/5/2019 at 2:44 PM, Chiefer said: Here's the material Glass PBR.calibzFetching info... Expand Thanks Jintu , for some reason I could not get the results you were so will try this one out , much appreciated. Mick. Link to comment Share on other sites More sharing options...
Kbird1 Posted January 5, 2019 Share Posted January 5, 2019 On 1/5/2019 at 3:40 AM, Chiefer said: Place dark gray color in your normal map slot and you're done Expand It appears I just didn't have a nice dark gray texture to use in the Normal slot ...I do have that Swirl-Grey in your pic above and it works Your Material Works fine too , so thanks. M. Link to comment Share on other sites More sharing options...
Chiefer Posted January 5, 2019 Author Share Posted January 5, 2019 On 1/5/2019 at 9:35 PM, Kbird1 said: It appears I just didn't have a nice dark gray texture to use in the Normal slot ...I do have that Swirl-Grey in your pic above and it works Your Material Works fine too , so thanks. M. Expand You're welcome! Link to comment Share on other sites More sharing options...
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