stager386
 Share

Recommended Posts

A few things I would like clarity on, if anyone has any thoughts. I was preparing a tiled floor and the client showed me the individual 2" hex tile with the smaller square accent tile and the border 1x2 tile. The only way I could reproduce the hex/accent layout was to choose the 12x12 tiles that have this layout on it.  Given the size of the floor, this 12x12 tile would have produced a 3" hex tile. So I manually counted and measured and reduced the tile to 8x8. This was perfect. But I was unable to change the grout color, as it treats the entire square tile, not all the smaller tiles within. We wanted to end up with a grid of all white so we could decide where to have darker accents. It was hard to see. Also, when I tried to render it as a tech drawing, the tiles only show up as the 8x8.  Some of the tile choices are actual physical materials, and some are surface colors/patterns. Kind of confusing. Also, when the option to stretch-to-fit isn't right, I uncheck and resize, but it's not clear if the stretch option was too big or too small, until I try a bunch of things. I also had to add floor materials for the border in two different ways so the tiles were going in the right direction. 

 

Thoughts? Thank you!

bathroom tile.jpg

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

  • Member Statistics

    30405
    Total Members
    9156
    Most Online
    ElzaBDesign
    Newest Member
    ElzaBDesign
    Joined
  • Similar Content

    • By Renerabbitt
      POST 0
       
      You've found it! A thread offering up some of my favorite symbols and content for Chief Architect X-11 and X-12.
      These items are for X-11 and X-12 only. If you haven't updated yet I encourage you to do so, it's a great release.
      The following content is listed by category with both a link to the post within this thread for easy navigation and a link to a direct download if you won't to cut straight to the chase. new/recent uploads are in RED font
      CLICK ON THE "DL" FOR INSTANT .CALIBZ DOWNLOAD:

       
      CONSTRUCTION ASSEMBLIES/ARCHITECTURAL ITEMS:
      RABS 42 CABLE RAILING - DL    RABS MODERN FRONT DOOR AND DOOR ASSEMBLY - DL   RABS INTEGRATED SINK - DL NEW!!! 03/26/2020  
      ENTOURAGE:
      RABS CHARLES-HILL GROUPED LIVING ROOM - DL RABS CHELTON GROUPED LIVING ROOM - DL    ACCESSORY HOME #1 - DL ACCESSORY HOME #2 - DL ACCESSORY HOME #3 - DL  
      KITCHEN RELATED:
      3-ISLANDS - DL LA CORNUE 1908 RANGE - DL CAFE APPLIANCES, PAINTABLE(CORRECTED) - DL  
      LIGHTING:
      PENDANTS AND SCONCES - DL-1 - DL-2 - DL-3 - DL-4 RECESSED NC HALO 4 INCH LED WITH HOUSING - DL NEW!! 03-22-20  
      MATERIALS:
      TILE AND COUNTERTOPS #1 - DL 1(ONEDRIVE LINK) - DL-2 CUSTOM WHITES WITH PAINT TOOLBAR ICONS - DL-1 - DL-2 - DL-3 - DL-4 - DL-5 - DL-6 RABS RUGS 1V1 - DL          RABS STARTER KITCHEN MATERIALS PACK - DL         RABS FLOORING PACK 1 - DL            RABS OLD GOLDEN OAK FLOOR - DL     
      SYMBOLS:
      FIREPLACE ASSEMBLY 1 - DL     FIREPLACE STACK TOOLS - DL ACKLES BED AND EDISON TABLE LAMP - DL-1 - DL - 2 TEAPOT MATERIAL EDITOR REPLACEMENT - DL-1 - DL-2 FINMARK TABLE FROM CB2 - DL FIREPLACE MANTLES 1 AND 2 - DL    RABS STRETCHABLE PICTURE FRAMES - DL    BATH SURROUND TOOLS ARCHED CABINETS -DL  
       
      VIDEOS: 
      YouTube Channel  
      Many of these I have personally made or modified. Some of the content may have been created by others for which I will give credit. Many of the materials have free licensing, so no credit is needed. 
      Some of this content may slow down your program as I have a high powered machine and often times use complex and high resolution textures. I will try and give as much detail as possible. Use at your own peril!
       
      No but seriously dig through and enjoy, I've spent a good number of hours ensuring the quality of these symbols and will update them periodically- so CHECK BACK IN! and PLEASE GIVE A LIKE FOR THE POST OF ANY SYMBOL YOU LIKE, IT ENCOURAGES ME TO GO BACK AND REFINE/REDUCE/OPTIMIZE THAT SYMBOL. GIVE A DOWNVOTE AND IT'LL PROBABLY ENCOURAGE ME TO DO THE SAME THING...YOU'LL JUST BE A JERK FOR IT
       
      CHANGELOG:(PACIFIC TZ)
      Page 1:
        Post 0:
      02-12-2019- 4:45PM: Removed the poll, migrated this thread. re-uploaded from X11 public beta 02-20-2019-2:59PM: Added a Poll for user content requests 03-30-2020-6:49PM: Deleted Video Links and added link to YouTube Channel   Post 5:
      02-12-2019- 4:45PM: centered the hearth on the symbol   Post 18:
      02-12-2019-9:52PM: Posted and fixed DL links  
       
       
       
       
      Here is a symbol to get you started:
      @Cheryl_C_Crane Think you requested this,
       
      RUSTIC BRICK 2.calibz
      Number of Textures: 2
      Map size: 1024x1024
      Filesize: 3.13 MB

       
       
    • By Chief_Content
      Our Content Development Team has been churning out new PBR friendly materials over the past few releases. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views.
       
      Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program.
       
      Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials... without needing to be an expert of the full-fledged program. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.
       
      How does it work?
       
      First of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a couple primer videos ready for you here.
       
      Advanced Materials
      Creating Custom Materials and Colors
       
       
      Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials.  Just download the Substance player from the link below and use it to open the builder SBSAR files you wish to work with.  To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect:
       
      How to use Substance Player in Chief
       
       
      Substance Player (Download) 
       
      Tile_Builder.sbsar
      Wood Builder Beta.sbsar
      Single Color Fabric.sbsar
      Multi_Color_Fabric.sbsar
       
      We'd love to hear what you think. Is this useful? Are there other material types you'd like to try with the Substance Player tool? Voice any requests or questions here, or via e-mail to content@chiefarchitect.com . 
       
      Chief Architect is not affiliated in any way with the Substance Designer or Substance Player software programs. Chief Architect will not be able to offer any support for the Substance software products or files. Using the program and files is completely voluntary. Substance compatible files are provided simply as a gesture, with no guarantees, extended to give access to more material options for those who are interested.
    • By rfantclt
      I have a commercial project - historic hotel renovation & addition. My plans are set up with finishes, walls, etc., based on CA library of materials.  I want my Room Finish Schedule to use generic descriptions such as "cpt" for carpet, LVT, PCT, HDWD (hardwood floors), etc.  What is the best way to over-ride the materials I selected in defaults?
       
      Rebecca Fant, AIA
      Charlotte, NC
      rfant@archmatters.com
      x12
    • By Jackstacey
      I'm having issues getting two joining external walls to have different materials and meet on the external corner ( pebble dash and brick) . I've checked my intersections and their mitered correctly and if i select ' through end/start' in structural for the wall it just shifts the issue to the adjoining wall. Please help? 
    • By LeeDrafter
      Hello,
      I need to calculate room square footages to give to our supplier to order flooring. I noticed when room areas are displayed along with the room labels, it is not calculated to the interior of the walls. Walls seem to be included, and some rooms seem to be different than others on how the calculation is done. Is there a way to adjust how these room calculations are done? Or do you have other advice on how to get this information for flooring square footages? The only options I have come up with so far are drawing a bunch of polylines in all the rooms or doing the math with the dimensions, and I was hoping for something easier. 
       
      Thank you
      Lee- X12