Renderings needed


MarshallT
 Share

Recommended Posts

I have experience with both Revit, for large scale commercial projects such as yours, and Chief Architect for residential design.

 

I downloaded the files you provided and took a quick look around.

 

From my experience working with commercial projects it is very nice to have the DWG files to work with for the inevitable missing dimensions rather than PDFs alone and then trying to get these dimension from Bluebeam.  So I see that as a plus.

 

Noting the 2D drawings that I looked at, am taking it that you do not have the 3D model needed to produce the renders.  Is that correct?

 

I would suggest that you provide a list of the rooms that you would like to see rendered rather than the entire building.  This will help to minimize costs while still getting you what you really need.  The level of detail required will also become important as it will effect the time required to produce the model.  I have found that a few high quality renders will go over better than having a lot.

 

Don't overlook the value that a good model can add to a project in many ways. I would also point out that the word render can mean different things to different people.  I use Chief and Octane Render for what are called Ray Traces, or High quality renderings.  But there are a great many other types of renderings that can be created very quickly as well, once you have the model and sometimes a variety of effects can be very helpful.

 

Send me a Personal Message "Envelope Icon @ Top" If you would like to discuss this a bit more.

 

 

 

 

 

 

Link to comment
Share on other sites

  • 4 weeks later...

Hello,

I have an experience of over 3 years with 3D modeling and rendering.

Attached are the links to my work

Interior rendering: 
https://drive.google.com/open?id=1bTB3x0b7mJQOXTMWUKYxjhXb1NiBFYeo

Exterior Rendering
https://drive.google.com/open?id=1T4bQaC8eHJoOX0-sJkS60HNMhneRynJK

Let me know your thoughts on the same.

Looking forward to working with you! :)

Regards!
 

Link to comment
Share on other sites

Hello,
 
I have an experience of over 3 years with 3D modeling and rendering.
 
Attached are the links to my work
 
Interior rendering: 
 
Exterior Rendering
 
Let me know your thoughts on the same.
 
Looking forward to working with you! :)
 
Regards!
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

  • Member Statistics

    30215
    Total Members
    9156
    Most Online
    Kaminski31
    Newest Member
    Kaminski31
    Joined
  • Similar Content

    • By kylejmarsh
      So I have been looking to enhance my renderings a bit, and have been diving into some of the information about Blender rendering engine. It's really great, but also very complicated stuff and I think eventually I want to get good at Blender because there's just so much you can do with it - modify the meshes, add displacement/bump (battens/stones/etc). But after about a few hours or so I'm still only able to create something like this, which is not a real rendering but shows how powerful the texturing is in Blender - notice how I've added battens to the siding, ribs to the roofing, texture (incorrect texture, but this is just testing out the tool) to the stone:
       

       
      OK so as a MAC user there really are only a few options for GPU rendering (the rest are CPU based, just like chief is on the mac). Well I have this sweet GPU so I want to put it to work for me. What other options do I have? Well a while back I downloaded the Unreal Engine and the Twinmotion app, but never really looked too hard at it.
       
      Well, I should have.
       
      This thing is awesome. You get textures, grasses, skylines, depth of field, normal/bump mapping (no true displacement like Blender, that's the only issue with it, but the bump mapping is pretty convincing) - you get people, etc etc etc. So here is the best rendering I could come up with in chief as far as normal mapping/bump mapping to show some texture on the board+batten siding, some stone texture, etc. and to render it in a nice lighting:
       

       
      I'm finding the chief materials to be a bit hard to work, but if you get the normal maps and bump maps in there they can be pretty convincing too. OK so not bad for chief above. But with about an hour of 'learning' the program and exporting to collada + importing into Twinmotion, and messing with the cameras etc. I was able to come up with this:
       

       
      Soft shadows, materias masking, and a lot more. I chunked some of their included plants in there and they look good and cast realistic shadows too. Battens look pretty good. Woodgrain has some texture on the columns.... look close at the stone though, the normal maps are inverted in twinmotion because they use a DirectX normal map with is somehow inverted from the OpenGL normal map.... so still some kinks to work out but I'd say it's pretty exciting.
       
      So nothing really to ask but just wanted to share this with everybody - so far my experience using TwinMotion gives me hope for using it in the future. There is currently a trial license you can use unlimited (?) while you try it out.
       
      Anybody else using twinmotion? Got tips, materials, example renderings, etc?
    • By nannadajin
      Hello!
      I'm trying to render white high-gloss cabinets but unable to get the correct settings... can anyone advise?
      I am using ray trace in Chief Architect. I tried using the mirror material but when I do that it renders as black. Thank you!
    • By JamesKCI
      Hey All,
       
      My company is in the process of making the switch from Autodesk Revit to Chief Arch (Version X12) and I have been spending my time trying to create a lot of commonly used design elements we use on our plans but I have run into a hiccup. I'm trying to create a small, inset-type staircase (attached image is what I've done in Revit in the past) that is typically used on our plans to go from grade-level sidewalk to the main floor elevation. In my attempts, stairs either fail to recognize the elements around them or if I create them like I would in Revit in creates this garbled configuration where the stairs are their own room and the footprint of the stairs themselves cut a hole through the roof.
       
      Checking Forums, YouTube, and the Chief site have all yielded nothing and I in my limited knowledge cannot figure it out. What am I missing?

    • By briang372003
      North Texas Design Solutions is a leader in providing custom residential home plans, offering a wide variety of designs that are construction-ready and that cater to a vast array of differing styles. Any of our in-house plans can be modified to meet your needs, or a new custom plan can be created from scratch. Our professional knowledge and experience, paired with your passion and specific needs, enables us to provide you with a home design that will leave you completely satisfied. This is why we say. “Where your ideas become your dream home”
       
      Some of the services we provide:
      3D Rendering, Architectural Design, Architectural Drawings, Barn Design & Construction, Building Design, Custom Homes, Drafting, Floor Plans, Guesthouse Design & Construction, Handicap-Accessible Design, Home Additions, Home Extensions, Home Remodeling, House Plans, New Home Construction, Pool House Design & Construction, Project Management, Site Planning, Tiny House Construction








    • By sphome
      any body here work with chief architect and lumion rendering ,,,
       
      this is my simple sample - https://www.youtube.com/results?search_query=sp+home+creation