tundra_dweller

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Posts posted by tundra_dweller

  1. 1 minute ago, Gawdzira said:

    Thanks. I may have drawn that one slightly out of the orthogonal plane?

     

    That could be it, or maybe it has something to do with the length? Yours came in at 30"+ while I noticed the ones in the CA library are way shorter.

    I've only used custom rafter tails a couple times before and I remember it being a lot of trial and error to get it figured out the first time.

  2. @GeneDavis The only way I can get it to kind of work is to drop the top chord to 5" instead of 5 1/2". Anything over that and it stops short and you have to pull another truss from the subfascia to butt up to the end of TR-9 to fill that gap, if using a 5 1/2" top chord.

  3. I don't think this is possible, but it would be great if it were. When ordering trapezoid and other shaped windows you often have to give the width x height (side a) x height (side b).

    Currently I just manually enter those dimensions into the window label as needed, which is very dangerous if a person forgets to update after any changes.

    It's possible that one of the macro gurus might be able create a custom macro for this.

     

    Sure would be great to have the ability to report these dimensions out of the box at some point, even better would be the ability to show the dimensions on the elevation view in the window schedule.

  4. Without knowing exactly what your goal is here, you could select (highlight) a room in your plan, and then on your edit toolbar find the "Marquee Select Similar" tool and click that once:

     

    2024-04-05_16-00-36.thumb.png.33ac7fe9a2b6a5adce6bb26d4296e6d5.png

     

     

    After you click that tool button, you should get another option on that toolbar to "Select all Similar", click that:

     

    2024-04-05_15-48-32.thumb.png.14a66cc69c9df2cafc0e12220eb5b364.png

     

     

    After you do that it should have selected all of the rooms in all of the structures on that floor of the plan, from there you can edit all of their floor elevations to be the same value.

  5. Thanks @GeneDavis, I've played around quite a bit in the past trying for a look similar to what @EmmaCoxis after, in my case trying to clean up my roof plan view.

    If we could get Chief to allow for separate header line layers for doors and windows, we could get pretty much exactly the look she's after.

     

    The roof plane lines are another matter, would love to have more control over how they display in plan view as far as overlapping planes etc., but that's another one that's had numerous suggestions over the years I think.

  6. One way to do this is to find the layer called "Opening Header Lines", turn it on and make sure it's layer line style is solid, then turn off the windows layer. This will give you the look you're after on the windows, the downfall being these lines will also show on all your doors.

    • Upvote 3
  7. 19 minutes ago, DBCooper said:

    BTW, this is how it works for making corner windows too.  People drag the window to the corner and stop dragging when they see it stop but you need to keep going.

     

    @DBCooper dropping more nuggets of info I didn't know I should know!

  8. 6 minutes ago, DBCooper said:

    The island looks like a very old Chief bug.  If you have 2 cabinets bumped against the back of one other cabinet, you will almost always get an extra line.  Someone at Chief told me years ago that cabinets can only make a one connection per side so anytime you have a side bumped against more than one cabinet you will get stray lines.

     

    This is good to know, I've spent a lot of time trying to chase down those lines over the years, usually end up masking over them or representing the island with CAD in plan view.

  9. @MN_JohnH I got that rogue wall section to go away by putting a break in the 2nd floor wall where the roof transitions from the main gable to a hip roof. That whole wall is spec'd to be a hip wall even though the section of the wall at the main gable should be broke on both sides of the gable and spec'd as a gable wall, or draw a gable roof line outside of that section of the wall.

     

    There are also issues with the roof baseline locations, they should usually be located on the outer edge of the exterior wall main layers. If you turn the roof baseline layer on when you are looking at the roof plan you can see the roof baselines are inside the room. This is usually caused by moving the roof planes around manually and can be a PITA when trying to calculate where your plate heights and roof plane elevations should be at in real life.

     

    I don't have time to get into it further right now, but I can look at it again later if you're still having issues.

    • Like 1
  10. What I would do is keep the existing plan file as your as-built, then save new copy of the as-built plan for addition, model your addition as needed with auto roofs as far as you can in the addition plan, and let the existing roof do what it will. Once you get the addition roof how you want it, make sure auto roof build is off, delete the "new" roof planes on the existing part of the home, and copy-paste in place all the roof planes from your as-built plan into the addition plan.

  11. I've had this same error come up since I got a newer desktop PC about a year ago. I've tried updating and backdating video drivers, the studio drivers, the gaming drivers, it makes no difference.

    It always happens to me while changing any room's floor elevation (usually from plan view)  while I have a 3D camera view open.

     

    I've just learned to live with it since I know what's going to trigger it, although it does bite me once in a while when I forget about closing the 3D view and haven't manually saved in a couple of minutes.

     

    Chief is the only software that gives me any problems like this, and I play a few demanding video games occasionally that my system handles with no issues. My system specs are very close to the OP's, including the liquid cooling.