jtcapa1

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Posts posted by jtcapa1

  1. I may be the only one, but recently on old files and brand new ones, when I'm editing in 3d, which I've been trying to do a lot more recently, I've been getting CA to hang.

    I will open a 3d view, then select the material painter and it will often hang with the spinning hour glass at that point, or when I try and paint the object.

    This also seems to happen when I succeed in painting the 3d element or object, but CA will not updated the image. I get weird 3d images and then the program will hang.

    Does this have anything to do with inserting older 3d objects from the user library?  I've updated all my drivers and the program, but it is only getting worse and worse.

  2. Both seem to work.  I have always struggled to get this kind of cap on half walls and rails, as the railing tool does not allow for side pieces, but a custom shape used as a cap does.  Another small point is that when using landings you cannot access or wrap the "runner" as the original picture shows.  Seems only available on true stairs.  Granted I can spray paint the risers.  Also don't have access to the wall trim feature either.

     

    Stair Rail cap.jpg

    EntryFoyer.jpg

  3. I've had this problem time and time again.

    Mostly in PBR, but in this case even in RT with over 900 lights turned on, I still cannot see the direct light or glow of the pendants.

    I can see casted shadows, but not what I wanted.

     

    What am I missing??

    Pendant Lights.jpg

  4. I got that same error message:

    Which referred to the rendering engine.

    New plan, but after a clean reboot, I got that crash.  It allows me to send in a report?? So hopefully Dermot and his team of experts can puzzle out what is happening.

    I may have to move back to X12 instead.

    So far, that same drawing, doing the same basic set of commands, is working just fine in X12.  So this is a real bug.

  5. It is just me or is today's update buggy?

    I've been working on a new plan, and I'm getting strange graphic images when I do a section cut or 3d camera.

    Followed shortly by an error message which allows me to send a report before it shuts down.

    Cannot even save my work.

    This only started after I downloaded the update for today.

    I'm going to shut down and reboot in the hopes it has something to do with it.

  6. On 8/12/2021 at 7:41 AM, MarkMc said:

    Check "Cap Live Samples" The GPU will continue to work for a while after it first resolves to look decent but it will stop which takes 3-6 minutes on my 3070 longer on the 2070. Time depends on image and settings.

    So cap live samples still works on the image, but more for a fixed time and then the GPU relaxes until it is moved?  I've not seen much of a difference in the image by checking or unchecking Cap Live Samples.

  7. On 8/5/2021 at 12:59 PM, Renerabbitt said:

    This usually points to a driver issue or a memory cache that needs to be cleared on the VGA controller. Simplest solution is usually to reboot

    I've had similar odd issues with PBR and it always seemed to be something that was cleared by rebooting.

  8. 10 hours ago, Kbird1 said:

    Cap Live Sample box so your Video Card doesn't run continuously at full speed. 

    I was going to upload the plan, but it is larger than I can upload here. I also wanted to take the night to run the old RT version. I got 75 passes in 14 hours.

    I'll have to look into what the heck "cap live samples" are, as I've not messed with the default setting.

    Here is the same camera with an all night run of Ray Tracing, Now I can see the rope lighting, and yes I checked dozens of times to adjust the rope lighting till it was visible.

    In this case I can see the reflections and the lighting seems more correct.

     

    Here is a link to my zipped file:

    https://www.dropbox.com/sh/a1yvx9c0alsdogd/AAADNCrx8qD7BN6IggLOVSxOa?dl=0

     

     

     

    3d Kitchen View 4 RT.jpg

  9. I'm spending way too much time playing around with the PBR settings, and cannot help but complicate the small model with ton's of details.

    I finally figured out how to make stain glass muntins/lites in doors and windows, but the color defaults to the color of the sash for windows and door for doors.

    Still when I draft over a custom window glass .png file, I can get that image file to line up pretty close to the custom lite layout.  It is a bunch of fun and work but I was disappointed with the PBR image which took a good 5 minutes to display with 1000 lights turned on (don't have that many, but wanted to make sure the rope lights displayed)

    and I did not get the rope light in the ceiling molding to display, nor the rope light under the island overhang to display.

    Then I was wondering why there is so little light shadow's or even since the pantry light is on, why that layout image did not display on the floor as a reflection?

    I also get light bleeding from the rope light? in the ceiling at the corner above the TV.

     

    It could be some of the light settings that are off?

    Kitchen PBR issue.jpg

  10. I have been having a hellashish challenge in getting my rope lighting, hidden just about a tray ceiling molding, to display.

    I also added a reccan to the pantry and one of those "add lights" right behind the glass door, but nothing displays there either.

     

    I've watched the helpful "Real Time Ray Tracing" video CA put out, and tweaked all the various settings for PBRT, which really works great to get the camera image to show more clearly and realistically. I have also noticed that the reccan's do not cast light and shadows the way it should in PBRT'ing.

     

    3d Kitchen View 3.jpg

  11. For years, I've been spaying or using the rainbow tool to apply a custom stain glass pattern to windows, and now I've tried to set up my own folder with custom patterns.

    I have run into an odd problem and I'm hoping you guys can help me sort out what I've done wrong?

    • I created a *.png image of stain glass
    • I then created a user folder called "Stain Glass"
    • I then  created a new material, that I pulled in the image, set as a general material
    • I then tried to get the right horizontal and vertical offsets
    • I inserted a standard window, selected material "Glass" and changed to my custom one

    It seems to paint the image on both the inside and the outside, but reversed.

    I like the look, but how do I get it not to have two  images?

     

    Window Glass Issue.jpg

  12. I got lucky and managed to swap out my old 1080ti GTX card for the 3060Ti RTX card, which took less power than my GTX did.

    The only thing I was not aware of until I completed my install, is that the GPU ray tracing ONLY works in the Physically Based mode.

    You can still do a classic ray trace, but it will use your CPU which is much slower.   

     

    The PBR is very fast, as it seems to fill in the scene pixel by pixel versus the CPU version of setting the number of passes then watching the clock to see how long each pass is taking.

    I would only ask for some indication of what the render scene is doing.  Seems the longer you leave it the better it can look, but it is subtle.